thionoxial

thionoxial

Joined Member # 4231871
1 Posts 3 Replies 41 Reputation

I don't know if this is possible, considering everything else you guys have done I'm presuming it is...but is there any way to mod in something to counteract the 'city rush' benefit? It seems like the best/most reliable way to win is to city rush as many cities as possible, in as tight a space as possible, and I've noticed that the AI players that do this tend to always win. I tend to prefer to stick to a fewer number of cities, simply because I can't imagine playing the g

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I notice that when I look at other kingdoms/empires, they tend to have between 50-70 guildar production per turn. I usually have 1-3. Not a -clue- how the AI always has 50+ guildar coming in per turn. Even when I out-tech them by 'yes', I just can't keep up with the armies they can field with infinite gold.

62 Replies 235,639 Views

I can confirm I have crashes when using this mod, but I don't have the angel race set in the game. The crashes are wierd, sometimes they'll happen every turn (and they take my computer into a BSOD), sometimes it takes 40 turns. I think something is specifically happening in the game to cause it, but nothing player-driven, at least in my case.

457 Replies 636,867 Views

I can verify the presence of a bug regarding accuracy. I'm using the lightning rod/staff, and I've never once hit. Ever. Also, despite having selected the Holy spell book (and not the Unholy) I can't choose anything related to a holy temple or worship, but an unholy worship option is present. Lastly, something seems wrong with the starting holy spell. but I'm not exactly sure what. Despite the bug reports, let this not be taken as criticism, but complements on an excell

94 Replies 281,911 Views