I had the 800+ to 1800+ plus mana kids and yes i did have 15 to 20 cities all with temples, but my Sov and the 2 Champions that I had imbued on about turn 5 still had only a little over 200 mana. Not anything near the 1800 of the 4th child. Haven't really even considered how all the temples work on base mana, so maybe just 10 more base mana can do that.
gaultrinez99
Nothing to add to the movement part, but as to the mana, I played a long game and did not marry off my Sov until he was level 7 and married a Champion who was level 5 who I had imbued early on. Had 4 children, 3 boys and then a girl, and the first had over 800 mana while the last had over 1800!! Was pretty much done with the game by then, but would have loved to gotten the last girl married off to see what would have happened...................
Hey!! Thanks for looking into this and making the fix. Really appreciate it. And like Gyb wrote, no worries. Think it might have been why I always liked to have at least 3 mages in an army!! Sure is awesome to get such a quick response to an issue. Just want everyone there to know how much I, and I'm sure everyone else appreciates the effort the team puts out for all us. Thanks again!! Well.......... back to the efforts. &nbs
Thanks for the input. I REALLY like having 2 or 3 mages in my armies, but if they will just lose most their mana anyway, I might try just using 1. Thanks again for the help!!
Been having a real issue with my Sov and Champions losing mana for no apparent reason when a battle initiates. I can go into a battle with full mana on my Sov, say 100, and then go to cast a spell and suddenly, he has 7!! This can sometimes be a real disaster when it just happens to be the rival Sov's main army! Unless there happens to be some tech or spell I am unaware of like Drain Mana that can be put on your cities, was just wondering if it has been a