Xiwi

Xiwi

Joined Member # 4227712
16 Posts 60 Replies 9,180 Reputation

I never had a crash since 1.1 (other then OOM errors, which I got at turn 66 first and then became more common). I seem to have solved the issue by using "Large Address Aware.exe" as adviced in some old threads so elemental can use more RAM in my windows 7/32 bits and also using ProcessLasso (free version) to optimize my ram usage, this last program may not be critical though. Sometimes the game suffers some weird slowdowns periods (elemental using 90%+ of my quadcore), which I don't remember

106 Replies 431,358 Views

[quote who="Ratatosk7" reply="15" id="2848239"]A lot of the steamrolling for me is tactical AI which I think you mentioned you aren't involved in. Not counting lack of equipment variety and stuff like that. I think the strategic level AI has come a long way though, a few points I can think of for improvement: Pioneers are still a bit of an issue, and if at all possible I think you might want to program the AI to settle near their own b

101 Replies 215,526 Views

6> Heavenfall readed my mind, answer can be found here: https://forums.elementalgame.com/398314

1 Replies 2,371 Views

DESCRIPTION: Fixes some issues fith tile editor, mainly missing thumbnail icons - New Custom Icons - 8 icons for statues, that were missing them (landscape>rocks) - 2 rat icons, pedestrians/units section - 1 big red cross icon for props with non-working models (galley, buck and some NPC, near the sovere

2 Replies 4,810 Views

1.- Does the favorite function work at all? I'm unable to use it, no matter if I rightclick or leftclick in the damned star. I even tried manually editing props and using Favorite tag inside, but it didn't work either. Please provide instructions for retards if you managed to make them work (v1.09) 2.- Is there a hotkey for Y coordinates (elevation)? I know shift and ctrl hotkeys so far (for rotation and rescaling respectively). 3.

1 Replies 2,371 Views

ElanaAhova> The stables actually produce 0.25 horses/wargs (you can check in the code or the description) which ingame due to rounding shows as 0, but it isn't. If you wait 4 turns you will get a warg/horse and if you mouseover it will say production is 0.3 due to rounding, just tested in 1.09. Considering you can build them in every city it's a good design choice.

8 Replies 31,784 Views

RavenX> Just save the file as xml when that happens (ctrl+s in most browsers) You can also right click on the link and select save target as... That happens because your default action for xml files is to open them in the browser. I think most people don't get confused with this, so I will go on not zipping single file mods and helping those with problems.

4 Replies 4,021 Views

Very minor thing: Custom Sovereigns getting their own folder instead of mixing with new units or they get a prefix in their name like SovereignXXX or something. I currently do it manually, thanks for the new mod structure in v1.09 :)

127 Replies 53,507 Views

DESCRIPTION: Adds Umberdroth mount to empire with the same tech that unlocks them as recruitable units. Very powerful mount costs 800 gold for heroes, 200 for units. Let me know if you find them too cheap. They give the same bonuses an umberdroth normally has as stats (bonus to attack, defence, hit points and sprint and immunity abilities). DOWNLOAD:

4 Replies 4,021 Views

[quote who="vashtyphoon" reply="28" id="2791183"]Would you settle for Wookies riding squirrels battling Nazis? Those aren't Squirrels! Those are SNATHI!!!!!!! Mire Skath, Slag, or pack drake Cavalry anyone? And you think with as many spiders wander the wastes of Elemental, Someone would have trained a few as mounts. I call dibs on the Gregg the Spider mount![/quote] Skath cavalry/mounts is already in mods, check Gnilbert's mod or my liz

31 Replies 82,577 Views

[quote who="Gwenio1" reply="39" id="2792592"]Quoting Black-Knight, reply 37I was hoping he was joking... Well having the Moon in the name is very appropriate Brad, since teleport is a SCIENCE FICTION FEATURE NOT A FANTASY ONE! Both science fiction and fantasy are about things that are not in the world as we know it. The difference is not in what they do, but how it is accomplished. Fantasy = magic, sci-fi = techonology.[/quote] And this reminds me of the Migh

74 Replies 60,278 Views

Not entirely related, but do you know you can ignore blocked tiles in the campaign using game features? This was done in v1.07 I think, although I doubt it was fixed. I found the campaign to be more fun this way, anyways :P 1- Design a unit with pioneer kit (pioneers aren't available in campaign, I guess to disable city creation) 2- Put a city close to the blocked tiles 3- You can now "break" blocked tiles ( I think by building, then demolishing, it has

18 Replies 9,822 Views

ElanaAhova> Thanks, that was one of the reasons for keeping the comments. Beware some of these comments aren't "true", as sometimes I make an statement, that actually needs to be tested and I fail to change the comment later on on some instances. I spotted some of these comments, but didn't think it would be worth an update. In the future I may do some cleaning on the comments and leave only useful info. I also have updated the mod: - It now includes sh

29 Replies 105,005 Views

Adding the info from Boogiebac with your comment to first post. edit: added your edit as well including the debug info edit2: it should be noted that those subfolders mentioned in the debug can indeed be used, in spite of not being present in the starting mods folder structure in documents. Also thanks a lot for continued feedback =) Regarding fonts: Hmm well I only had introduction (uninteresting) and an apology text

4 Replies 28,640 Views

Heavenfall> Maybe it was a different issue then of a particular issue because of my system configuration. Thanks for clearing it out, will do some more tests to see if it's not related to another problem I had and then update the post. I found another CTD issue, I believe it's related to referencing icons located in the units/icons instead of mods/icons edit1: actually wasn't the problem... BTW mods/icons isn't referenced without proper path, on the other han

4 Replies 28,640 Views

I was toying with the idea of creating a summon phantom warriors spell (from masters of magic). As far as I know there's no way to define a unit will be a stack of x size, that gets done only when creating units in cities. Anyone knows a workaround for this or if there's a hardly known tag to make this work? Right now the only way I can think of is using several models joined as one and this might be very difficult to do.

0 Replies 2,201 Views

[quote who="Frogboy"] Personally, I would prefer to have a tech that allows players to find Moon Gates or something like that. But that would be some thing in the future. I'd rather see gates be something anyone can use and become strategically valuable. [/quote] I love this! portals that can be found and you don't know their destination like in HOMM, linking them to a tech adventure is a great idea that fits with elemental theme. There could be a

74 Replies 60,278 Views

Hmm you know you can change the tiles allowed by a city, right? e.g. 70 (you need to edit the improvement type for the city hub). Interesting info, but invisible buildings (If I understood right) will be boring. It's the ultimate solution for performance issues though, lol. I love knowing these weird things [e digicons]\o/[/e]

5 Replies 2,178 Views

INTRODUCTION (why I posted this, skip if bored) Since I didn't see that info readily available and helps avoiding so

4 Replies 28,640 Views

You can use it inside another item, it has been tested (personal bugfix for those midnight stones I used to bring to be forged, but never got the quest to trigger). However this doesn't help you much with the initial premise... guess you could spawn a quest with the tech and make it give you the title. But that would ivolve quests, which you didn't want, so I can't help sorry.

8 Replies 4,588 Views

EviliroN, you have several options: - right click on the link and select "Save linked content as", then you will download it - open the file as you did then save the file as xml from your browsers menu (in many of them the hotkey is "Control+s") - use a download manager, depending of how it's configured, you only need to copy the link and it will add to the download list automatically (you can try jdownloader for example) - just copy the text in the xml and pas

6 Replies 5,485 Views