demondred1979

demondred1979

Joined Member # 4227166
2 Posts 2 Replies 470 Reputation

This is a REALLY bad bug as it's behavior could cost me a game (especially at higher difficulties) and very much needs to be addressed! Synopsis: -Cities are self terminating (self destructing) -Build queues are mysteriously replicating build items -Random audio of pillaging/destruction occurs -all

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[quote who="joasoze" reply="7" id="3075465"] Sometimes you should get a nasty surprise and start over, or at least you should have to be a bit careful.[/quote] No. No we shouldn't. Good game design shouldn't include "nasty surprises" out of the gate. That's not fruitful to a company that's trying to absorb new players. A customer playing a demo shouldn't get nasty surprises...there's significant risk they won't bu

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[quote who="joasoze" reply="1" id="3075408"] I agree on your second point, and strongly disagree about your first. The world is dangerous. If you settle a second city fast, it should sometimes come under attack. Its part of the fun in my opinion.[/quote] Here is why I feel #1 is valid. 1. It's on default Normal mode. I would argue with myself if the difficulty were any

26 Replies 20,056 Views

What follows are the same failures I experienced on three different gaming systems that have carried over from Elemental that absolutely MUST be resolved. Frankly I'm perplexed that there is endless discussion about neat gameplay ideas versus genuine polish that still needs to happen to make this a highly adopted (and profitable) game. 1. Failed Starts - On normal difficulty mode I've started too man

26 Replies 20,056 Views