Totally agree with this. This was one of my suggestions in the Elemental sub-forum regarding changes to the battle system. The magic system as it stands is too bland, and too many spells overlap. I would suggest that Earth spells affect Defence and close combat, e.g. by buffing the target unit's strength etc. Air (or Storm, to reflect more destructive aspects of the school) may affect the battlefield, or do more single target damage (as opposed to Fire's AOE damage). I think more stra
wolfprint
0
Posts
2
Replies
40
Reputation
[Gameplay] specialize magic by book (fire magic aggressive, water magic defensive etc...)
in WOM Ideas
5 Replies
6,346 Views
I strongly echo the sentiments regarding more specialised units and special abilities. So far, apart from being cosmetically different, the created units do not feel unique. I would like to see units be able to receive active and passive abilities. These abilities would be unlocked by researching the appropriate techs, and would be tied to the Warfare/Conquest and Adventure/Domination trees. For example, when researching the first level of Adventure/Domination, a "Frontiersman
140 Replies
327,084 Views