Crumpey

Crumpey

Joined Member # 4226386
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Here are a couple of my suggestions - if my 2 cents count. [e digicons]:thumbsup:[/e] INITIATIVE - In "rounds"......In tactical battles give each unit on the battlefield a 1-20 initiative roll modified by + combat speed. Highest # goes first on the field no matter if attacking or defending and lowest goes last. In a case of a tie, roll again between the ones in question (higher wins) until combat order is resolved. Once combat order is

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