kobyc

kobyc

Joined Member # 4225722
0 Posts 3 Replies 30 Reputation

how about this for the multiplayer: The turns themselves are on timer (configurable) but, there is no 'Pass' or 'End turn' button. The time flows normally... you decide what to do with your time... move or wait and plan.... So if you want to sit and stockpile resources, just wait... if you want to move, attack, conquer, cast magic, you have an allotment of time (yes, real time)... That way, the server counts down, and then renews all

53 Replies 260,499 Views

Ok, how about this idea: For each new level, you add specialization points... depending on your various abilities (e.g. a Powerful warrior [STR], will receive more points in Weapons Specialization, Mighty Caster [ESS] will receive more Magic Specialization etc.) Now, these points can be used to add traits to Weapons (or weapon types) and Magic (schools [fire/water/etc], or Specific Spells). Now lets say you invest all your Weapon Specialization on Long Sword. W

9 Replies 81,634 Views

an Alternative should be Mastering Spells.... for lowered/no cost in mana... As you invest more and more experience in Spells (*Costs would have to be calculated to make it worthwhile*) you don't need as much mana to cast them... So, investing XP (or actually, ability points at level up) in spells, such as Raise/Lower land, will eventually cost you no mana to cast at all, making you truly mighty SpellCaster...

3 Replies 5,257 Views