Dust-n-Bones

Dust-n-Bones

Joined Member # 4219942
1 Posts 13 Replies 99 Reputation

Magic item creation and item enchanting makes you feel like small things matter and increase value of heroes. For now is just massive armies that eat anything. I agree there is plenty of important aspects that have to be improved or redesigned in the game. I hope item enchanting is one of them.

14 Replies 4,963 Views

[quote who="TLamming" reply="107" id="2783728"]Elemental just does not have that charm and feeling of being immersed in a world. Like the cut scene in MoM when you get a new spell, etc. It feels more like an APP than a game.[/quote] Sadly, very true. And all the reasons for that were listed long time ago in February. So many great ideas nothing implemented to Elemental. I really miss the veriety that made you feel being challanged and the feel of being THE wizard:/ Instead we have her

130 Replies 68,314 Views

Confusion spell supposed to reduce damage by half. In my case it makes attack below 0, for example -277. Further to that, unit with attack is below zero can often hit with multiple times more damage. It was funny when enemy casted confusion on my units which normaly hit for about 100 dmg and see them hitting for 1200 after the spell:P I was wondering if I could cast confusion on my own units...

2 Replies 4,263 Views

After 1.08 out of memory happens less frequently from every 2-3 turns to about every 10-12 turns. Its good improvment but still... please fix. I have autoseva every turn but it is not how it should be.

4 Replies 8,139 Views

[quote quoting="post"] The game needs a mode where animations are off and units just quickly zoom to their new positions when you move them in Tactical mode. Also have a setting where fights instantly resolve and the damage numbers fly out. You might think I'm being ADD or something but the fact is sitting and watching these animations of a guy walking 1 square of distance, multiplied by 1000 times is a shit-ton of wasted time. Also why is there no hotkey for next

40 Replies 24,267 Views

[quote who="wnmnkh" reply="2" id="2771265"]To be honest, magic in general is just way too weak to be bothered in the first place (except in very early stage of the game), summoning spells in general are quite useless at the time your city hit level 3 and began to make squads. I already completely skip the magic part in this game (and very successful). With further nerfs, it is just as well as eliminating magic completely and removing subtitle "War of Magic" from the game. [/quote] I t

5 Replies 35,760 Views

Combat is boring because: 1. All units are the same - just attack and defence. It is enough to make strongest squad, cast haste and wipe out all the enemies in 2 turns. 2. Battle system is broken. Damage is way to random. It is very difficult to play tacticly. 3. Magic system is broken. Mana pool is short and the spells are uninteresting. Dmg is very random again, miss half of the time. 4. Heroes are broken, die to any large unit in big numbers. Low hp, no spec

57 Replies 110,137 Views

Each school should be very different to other. I dont need all the schools to have the same damage spell and tons of useless general spells. Look at MoM and learn. I suggest to limit the access to magic schools. When you customise your rase it cost just 3 points to choose a school so you take all 5 paying 15 points - no harm, there is nothnig else interesting to spend the points on. It is such a shame. Make spells more interesting and diverse, increase cost of school to 5-15 points an

26 Replies 19,210 Views

Elemental is not an RTS where people play to compete. MP is nice to have but what is nicer is a balanced game which is fun to play. Battle system, magic, tactical combat, heroes, rase customisation, all these things suck at the moment and are mucu more important than MP.

74 Replies 37,617 Views

Once they fix mana and magic system then we can talk about what spells and combos are useful. At the moment teleport... Oh sorry that is not tactical spell... hmm... briliance and natures bounty... not tactical again. I dont know about you but I miss with most of my spell and archers. There is one usefull tactical spell, its haste. Make stronges squad possible, cast haste on it, and you can kill enemy armies in 2 turns. No archers or other spells required. It is very efficient, but I hate thi

15 Replies 7,968 Views

I am an architect and I would prefer leave house and garden design in the office when I go home. This is a strategy game, customisation is a great thing as long as it is affecting useful purposes. Look at Master of Orion 2 rase custiomisation, just brilliant. Until the last turns you felt the differences between you and you enemies. It was great tool to make people think, use your strenghts and hit enemy weaknesses. Gal Civ had decent rase customisation but with time all the differences betwe

11 Replies 10,560 Views

I dont care about epic feel so you speak in your name only. Tactical combat is absolutly boring now, and it would be even worse with large numbers. To make tactical combat intresting Stardock has to make us THINK to win a battle. To make us think, play tacticly there are few things to be improved - spell are all the same, mana is extremly limited, heroes are useless and units do not have usefull unique atributes. If you enjoy moving 100000 units on you screen please use modes and arrange such

420 Replies 1,127,703 Views