[quote who="Tasunke" reply="13" id="3095943"]well, Imagine the Arena where after each battle you could choose to leave ... and you could always come back (and start from battle 1). And it was only destroyed once somone finally won the last battle.[/quote] This sounds like an experience farming exploit waiting to happen.
DexCisco3
[quote who="Cruxador" reply="23" id="3096485"]I actually like that monster lairs are often undefended. It feels good to sneak in behind a monster and grab their stuff, then high-tail it out of there. It's a gamble, if I succeed I get good items at no cost, but if I fail, I end up losing units and/or stuck in the city healing. [/quote] It isn't a gamble at all. You can move at twice the speed of the monsters on the strategic map. Where is the risk? They are ch
My suggestion would be that each figure in the squad gets a bonus to their attack and defense based on the number of other figures in the squad. Whether that should be a hard number (like 0.5 suggested above) or a percentage (like 2% per other figure) depends on your game balance preference. A hard number per figure would benefit weaker units more, while a percentage would affect all units equally. But when a figure is killed, that bonus should be adjusted immediately.