On the IMPULSE screen: Click the icon to the left of "explore" Check the box that reads "Show pre-release versions" Then update
JoeTheLoser
I realize v1.19c is just the BETA for v1.2; but I'm a bit confused about some of the claims that Brad is making in this post that seem to conflict with my personal experience. Is this just me? [quote]1. The memory usage is dramatically lower. Hopefully, users who run out of memory will be far fewer than in previous versions. This is an area that will be a constant battle since I see it as our job to push the map sizes and such as far up as we possibly can. So the smarter we
THanks for link over to this from Elementerra thread. Just thought I'd break down the factions here based on the 11 or so test runs I ran compaing starting position FERTILE vs OASIS. Sorry I only used 5 factions; but wasn't only tangentially aware that diff. factions were behaving so differently (thought this was fixed in 1.19 [e digicons]:([/e] ) Broken down by faction and OASIS (O) vs Fertile land start (F). Recording the number of times faction failed to go above "10
[quote]@Joe can you rerun the test with the AIs on challenging? There is a night and day difference as to the AIs play and early game expansion.[/quote] "Hard" is actually a difficultly level that is harder than "challenging" (or were you wanting me to decrease the CPUs abilities?). I did bump it up to "RIDICULOUS" (highest) and ran the tests again on 4 new maps (2 trials per map): HERE are the compiled averages from 8 "runs" across four maps (incl
Hey Cephalo...I was curious how the CPU would deal with the OASIS vs. FERTILE LAND and how much of an affect it would have so I randomly made 3 maps and then ran it in AI mode for ~100 turns (5 AIs all set to "hard"). I checked the "growth" of each faction every ~15turns, but I'm just going to post the averages of the starting positions: HERE are the compiled averages from 5 "runs" across three maps: Starting by OASIS/WILD GAME vs. FERTILE LAND*:</p
I'm not so concerned with getting stuck with OASIS/Wild Game for a starting spot as I am concerned the already beleagured AI being forced to deal with it. [quote]The way I have things set up though, I beleive there is alot more food in the world than in the vanilla game[/quote] Although that is probably true, it doesn't really solve the problem of extreme unbalanced starts; since you would have to sacrifice materials/time to get a pioneer...trek him over to new location.
At Release: E:WoM: 3/10 (very few "crash" issues [for me personally], completely un-polished, bland landscape, horrid AI, disgustingly simple tactical battles, no random maps, very little "flavor" [cool things like quests, weaponary, etc. etc]) Civ V: 6/10 (polished interface, seemed stripped down version of CIV, huge lags at end of turn) At end of 2010 E:WoM: 3.5/10 (very few "crash" issues [for me personally]
Cephalo; Looks great yet again. One question/issue I had is this: About half the "starting" positions are next to "FERTILE LAND" while the other half are next to "OASIS". Because an OASIS requires 50 materials to build upon (vs. 25gold/gildar for FERTILE LAND) you either have to: 1) Be severely crippled for the first ~50 turns or so until you can build up two workshops and gather those materials; stuck at population "10" with no other buildings.</
First off: Congrats on the baby!!! Second off: Extra-super stellar job on elementerra....really enjoyed playing around with it prior to the 1.1 patch. Thirdly: Are there any current limitations or problems with using an "Elementerra" generated map in version 1.1? It seemed to work ok when I tried it, but just wanted to make sure I wasn't missing something that had been inputted in 1.1 that is incompatible / unplaced in version 1.1. Thanks again!!!
Not tried it yet...but MAJOR CUDOS!!! This is something that SD should have worked out (and maybe they still will) but big [e digicons]k1[/e] to you!
Just curious if a TRUE random map generator is in the works from the crew at Stardock? Previous threads have been locked...so I'm scared this is either being because: They are too busy fixing game-play mechanics (which is understandable, and is what I hope) Or the worst possibility it is being "swept under the rug" because in the "minds of SD" the product they shipped HAS random maps (7 seeds of Large?!!? ack!!) Thanks, Joe