genchaos33

genchaos33

Joined Member # 4212864
2 Posts 9 Replies 222 Reputation

I have found sometimes that when capturing towns and your food goes negative, you need to demolish a few huts in that town to get the food back to positive. When I check the population of the town, it seems to have way too much housing hence why food is negative and wasted.

9 Replies 4,969 Views

my idea of using age classes, and not an actual age number of years https://forums.elementalgame.com/396690

17 Replies 15,330 Views

Wow...my idea made it into 1.09!!!!! Even if its temporary, its cool and feels great to be alive!!!! I want to start making my own games now! You guys like WWII strategy? Or sports strategy? Thanks SD for the ego boost! Elemental Forever!!! 1.09 *********** * Battles * + The starting side in a tactical battle is now chosen randomly. The attacker and the defender have an equal chance to go first. This is a short-term change. In the longer term, we are movin

15 Replies 17,500 Views

Has the problem of children getting to close in age to Sov been answered? If not, I suggest NOT showing the actual age of all characters. Just show age classes. Ex. Baby (Age 0-4), Child (Age 5-12), Teenager (Age 13-19), Adult (Age 20+).

0 Replies 3,278 Views

So far, all the others ideas seem like alot of programming work. So if Stardock wants to do the total overhaul then fine. But my idea is just a simple way to give the AI a chance to put up more of a fight by sometimes getting the chance to have its turn first.

15 Replies 17,500 Views

How about just randomizing who goes first? 50-50 chance you'll go first, then the enemy units. Or enemy first, then your units. Or to add more drama, randomize every 2 turns (4 movement phases - 2 of your turns and 2 enemy turns). So, movement phases could go as follows: You, You, Enemy, Enemy or Enemy, Enemy, You, You

15 Replies 17,500 Views