Cuz I tried shift, alt, ctrl, read the manual... aaand nothing. There must be a way... help:)! Thank you!
HaaS76
MAJOR AND TIRESOME - how can the enemy hero take a quest from an adjacent tile if my scout is standing ON the quest location ?! ARGH! MINOR - if you step to a free treasure tile you do not get the treasure if you enter a new wildland for the first time (movie scene) - attacking caravans instead of the town itself
MAJOR - Tremor does not work (no 3 round stoppin and they dodge nicely) MINOR - one should not counter when stunned - stun should interrupt spellcasting as well (Stun is my fav skill, I know it is strong as it is, but these things are very-very queer.)
MAJOR - building cue still in towns has the unfortunate effect of swapping things, even if the right one has been started already MINOR - should leave the sovereign in the capital after founding it - damage calculation for True Strike is not accurate (it shows usually +1 HP dmg) Thx Schweiz:)!
MAJOR - Propaganda simply does not work, no matter the tax rate
MAJOR - drag&dropping the items in the build cue of the town should update immediately (there is a random error not making the first item in the row after drag&drop) MINOR - Gilden starts with weak scouts, but the trait is not available in unit design
Haha:D! Yes, path would be great for strategic and tactical too, I agree. Using the path calculation is always tricky... I like the color solution for strategic too. As for a quick fix, a decimal would do, as we have no idea how far we can get on a road atm... only good old counting. I agree tho, we need those color paths. Thanks for the comment, great:)!
MAJOR - should not get critical hits if action is resisted
Probably this is the best place to put my ideas. I need a feedback please. 20121105 MAJOR - the game crashes if there is a finished building in a town which does not exist (demolished by a monster here) and you click on the icon of the finished item to the right. There is no town to jump to, and the game crashes. I guess it is the same if the city is razed by the player. Also, new town cannot be built at this place. (I do not know if it is intended or not.) <
MAJOR - should not be able to dodge while bashed - Obsidian golem web resist chance 100%, but still can be webbed (corpse spider skill) - seems the first attack against a champ in tactical combat "remembers" the previously equipped weapon as I could counter with Stone mace for the first time - if a forest camp/tresure is picked, the spot should look like a forest, not a plain! IMPORTANT - using collar should not heal all members of the group - need a s
[quote who="Kongdej" reply="2" id="3269309"] Depends on what you want to acheive [/quote] Well, hello there:)! I just want to make sure that someone reads these lines who can make steps to implement the ideas... if found worthy. I thought it is so, as I saw lot of suggestions here. You know... I have to play, so I thought it was enough to post here... I can't waste too much time:)! 70 hours and still going;)! <p
Ohh, missed one. IMPORTANT The "rush" should not use a linear function. It would be much better if it would cost much more if you rush something from the scratch. (Like in MoM:) )
AWESOME game. A new MoM was born. I'd like to help to make it flawless: MAJOR - the game crashes if there is a finished building in a town which does not exist (demolished by a monster here) and you click on the icon of the finished item to the right. There is no town to jump to, and the game crashes. I guess it is the same if the city is razed by the player. Also, new town cannot be built at this place. (I do not know if it is intended or not.)