Same with mines/resources being destroyed. If you do happen to have a large empire, "Our North-East gold mine was destroyed by xxx" isn't much help...
Leea25
I like the idea of an additional production queue being tied to a building that someone suggested. Or perhaps cities could start with one and then gain a second at level 3 or something? Maybe even a third at level 5, but that might be too much. I also love the idea of mercenaries available for hire. Lets face it, unless the book of summoning is majorly beefed up, you won't have a hope in hell if you are attacked by a substantial enemy and have (foolishly!) neglected your army. It
Sorry, the moment seems to have passed, but can I just add my thoughts on a build queues and numbers of improvements. For me, being a realist/enjoying immersion, it just doesn't make any sense, generally speaking (I suppose war machines might be an exception), for a build queue to impact on a training queue or vice versa, so much that one stops, as in a one-queue system. Why should those few blokes who are off training my peasants or making spears for them, have any influence on t