Levity55

Levity55

Joined Member # 4208433
3 Posts 13 Replies 184 Reputation

After playing for a little while I started thinking about how buildings are placed around the town center and how much it doesn't do to help the game. Sprawling cities are useless lag fests in the late game when you own about 10 or twelve large cities plus what the computer owns. Why not make cities a single square with a radius, and take a hint from heroes of might and magic? There's really no need to display all those buildings - or since they're useless any way, why not have the op

3 Replies 4,825 Views

Can somebody explain to me how this works, because as it stands it seems like the system is broken. The percieved value of everything the computer has is always 4 to 5 times greater than what I have, when I have exactly the same thing. Also, can somebody explain the power rating and what factors the computer calculates when determining how powerful a faction is? Because it seems like even though I'm the strongest, people like to start war with me all the time. &

1 Replies 1,974 Views

You mentioned multiplayer - normally when I look at a game I consider that to be an extremely important aspect, but in this case I hope you consider post-poning it until single player works properely. I can't imagine what kind of flak the forums will see if you enabled it and there are more problems with that than there are with single player 1.07 fixed most of the performance issues I've had, rendering the game playable and fun for the first time, which is awesome =-)<

265 Replies 681,576 Views

You have a lot of good points and of specific interest to me is the fact that you brought up majesty's system - that is probably the most brilliant idea yet. I'm pretty sure your initial assessment of the game was a little harsh - sounds as though you are deeply disappointed by what the game could have been, but then again, who on this board isn't in some way? I have faith that the devs will make it right because they actually seem to listen for one thing. Going slightly off topi

21 Replies 88,059 Views

I really like your ideas - especially the one involving blinding archers with a viel of darkness - such a spell would be extremely useful. I'm really hoping one of the devs take a look at this and in some way is able to implement some of these ideas. Summoning and Necromancy really need to be fleshed out, as do the other spell trees. I mean, you could even add golems to the enchantment tree and depending on if you own a clay/ironmine construct an army of golems. I feel like th

9 Replies 33,869 Views

I think I understand your point. As far as being consistent goes I'm going to assume you're worried about factions becoming too undefined with the introduction grey areas - and I agree that it shouldn't happen. Limiting these grey areas would be important to preserve the working idea that are the two powers in the game, but as a big RPG fan, leaving grey areas into the mix appropriately has never diminished a game I've played. What comes to mind when I think of this is Neverwinter Nights

3 Replies 5,272 Views

This was a big problem for me. I went to war with a kingdom only to find out that they had a cities in cities. These ended up being slums which wouldn't expand because of the proximity to each other. I found that I would capture three cities, and have to raze two of them to make room for the biggest one to grow. This also brings to a point how aggressive the AI is. As soon as your army is the least bit smaller, they want to rip your head off and go bowling with it. This is just silly, be

7 Replies 5,909 Views

Sounds like a good idea, however, at the core of it all is your sovereign; what would he do? I don't like playing the bad guy. I'm more of a grey area type of character with a preference to use a small evil to achieve a greater good. Because I am predisposed to good I should choose a faction that belongs to the kingdoms, since they embody fairness and justice, but the reaity of it is that it only paints half the picture of who my sovereign really is. The Empire has death m

3 Replies 5,272 Views

Thanks! The fleshing out could be better but I was already rambling. I'm not sure which of our posts to post on. Since we have the same idea I guess our discussion is going to end up taking place on both of them haha! At any rate, I posted both of our ideas in the master lists and gave links to both of our forum posts. Great minds think alike right? =p

5 Replies 6,401 Views

Haha I know; I thought it was pretty cool we had the same idea at nearly the same time. I've posted both of our forum posts in the sticky thread for the master list they have going. Hopefully the devs will take a look at it and make it happen

9 Replies 33,869 Views

Here are two ideas I'd like to present. Regular Units becoming heroes. Rune_74 and Myself actually posted the same idea at around the same time. Here are the links to our posts. https://forums.elementalgame.com/394189 https://forums.elementalgame.com/394087 Better Summoning/necromancy. My post ab

163 Replies 311,443 Views

Oh wow, I just wrote a post about this very same idea. I took longer to write mine so it's right above yours. I like this idea, read what I wrote and let me know what you think if you've got the time.

5 Replies 6,401 Views

My first idea is very simple. Distinguished or decorated soldiers are forged when troops get involved in combat when a soverign or leader is not present. When a squad levels up or survives combat it has a chance to produce a leader unit, which can then develop into a commandable hero unit. A working example of this idea would be this. You have a group of peasants. They survive a chance encounter with an a strong enemy and after the battle is over you recieve a message. Here is

9 Replies 33,869 Views