Two suggestions and examples in the hope of giving constructive feedback: How about as someone else mentioned trying to get the AI to plan an attack before declaring war and thereby surprising and threathening a player the moment the ai declares and perhaps now and then catching a player unawares? For me just the uncertanity of having a friendly ai player mobilizing units near my borders not knowing but suspecting an attack is fun. Is this hard to do? I am not s
Morkleb
Agreed LH improved alot of the essential things but unfortunately they seem to think that AI isn't that important. In FE they said things would improve after the release and it did but not nearly enough and I fear the same is true for AI in LH. I am not sure why they don't realize that everything else is shaping up nicely while the AI is way too bad for an otherwise good and maybee even great game if AI is even remotely competent. The money they save on not work
I would wait with FE until they have made alot more work on the AI, Fe has great potential but for me the lack of a semi decent AI and too simplistic tactical battles is a big let down (I could live with simplistic tactical battles but the AI is too weak). The game is challenging when on the harder difficulties but is it still dumb and for me having a bad AI that cheats like crazy is not fun. In some games you feel as if the AI is actually pretty smart and fools you or sometimes does
To my surprise I have to say that the ai actually got better with the last version, I would even go as far as to say that the game is playable for me but the strategical battles are still the weakest point. Playing at the harder difficulties now is a challenge for me but the strategical battles is stil not very strategical. You know what will happen and can use the same strategies over and over it's just that on harder difficulties they have more units. New ai gave
A working AI - I hope that isn't considered a feature requests, ai seems to still be in beta mode and seems very "buggy". If the solution is to have a slider for ai think time then I wouldn't personally mind bumping it up because right now it certainly is as you descibed something that " if you play a game for hundreds of hours, they become maddening". I fear it isn't as easy as giving the ai more time since it just seems to dumb to really play the game. If
FE is shaping up to be a great game especially considering that the developers seem to be going in the right direction with their design decisions and their future plans I only have one big concern and that is the AI. As of now the AI handles the start well but seem to do worse and worse the more complex the world gets. At a certain point it really doesn't matter how much of a lead the ai has because you know you allready won due to the following facts. *AI sends a
Can't wait to try it out, looks like it will be the perfect addition to this game. Honestly it seems like alot of work but I guess you enjoy doing it? I will enjoy it immensely in any event ;) I am curious though, is it fun to think/plan and build a mod or is the fun the end product and playing with it?
I have the same problem but only for heroes/soverign using defend not regular units. Playing on windows 7 64 bit if that makes any difference.
Custom unit design is great and one of the features I really love. And yes it makes balancing more difficult but that isn't a big problem unless we get multiplayer. As for making it too complex, I don't really agree although I see your point. As long as the developers make some more premade unit designs you don't really need to use the custom design until you feel you know what you are doing.
Does the ai ever upgrade units, like pulling back a veteran unit and upgrading it?
1) Is the starting tile for a settlement the only tile that counts when it comes to production and food, from what I can see it is so? Does it matter if the tiles beside it are good or not? I understand that any improvements will make the city more effective but does the tiles besides the one you settle on make any difference? 2)Does it make any difference if I build an improvement as for example the workshop on a tile with good production value or not? </
Yeah it's actually really frustrating and confusing.
I like the new system and don't find it unfun. You can still use one stack of champs and yes it will be slower exp than splitting them up but they are stronger than the typical one hero and early recruited units. With the current system you can either rush with the mono stack of champs and splitting them up when facing monsters for faster exp while combining them if needed OR send out individual champions with recruited units. I find that the current solution gives
I think OP put alot of time and thought into his post. I don't agree with all but there are some good points and thoughts and there is absolutely no reason for rude remarks. I am guessing the development team has noticed that it is essential that they change a few core game play mechanics so we can move forward, it's after all a beta so I expect things to change for the better. The community have been giving a lot of thought and effort into giving feedback just
I agree with the fact that wars should cost you something to win in order to avoid the steam rolling. And I guess that even those who advocate strong champions want it to be a challenge. So it seems that some would prefer the stack of doom game play and some want the mixing of regular units with less powerful heroes aproach. I guess the developers will decide wht it will be or perhaps provide us with the option ingame to decide. Still the developers seem to want regular units used but all the
1,2,13 Not voting for AI because I take it for granted they will work on that ...
I want the game to be fun and challenging, if that is possible with super heroes then thats ok, but the current system make middle and end game boring. And whats the use of units and the cool idea of designing your own units (love this) if there is no use for them? I would vote for a system where heroes work together with a regular army and both are used. Perhpas could have a slider for hero power or something...
I think that rebalancing heroes/regular troops are needed in order to get a better feel for this game and providing input for the beta. Right now the beginning of every game is fun but then all you need is really 2 heroes to win the game. Regular units is a waste of time and resources and upgrading them is just impossible. If the goal is to have regular units alongside heroes then this should be a priority in order to get feedback on how the game plays and if it is fun when it plays as intend
Is there any way of making Heroes less powerful than in the original FE. I hope they will balance things but we will see, for me the ability to have regular armies and even beeing able to upgrade them would be so much more fun than having two heroes and just throwing around fireballs :P I guess that I wonder if the intention of this mod is to have armies alongside heroes instead of just the stack of doom. I really love the idea and the dedication you have put into this
[quote who="7EA" reply="1" id="3067306"]I just had the same problem because I changed my password, but the game actually told me how to solve it (in an error window). Try to put in /username "your new username" /password "your password" after ...FallenEnchantress\FallenEnchantress.exe in the 'target'-line in the desktop shortcut under 'shortcut'. It should look like this: ...FallenEnchantress\FallenEnchantress.exe /username Morkleb /password ******** (I obviously do
Hi! I changed my username on this site and can't start the FE beta any longer, it worked fine before I changed the username. I understand that when registering the beta it did so with my old username. I reinstalled the game but my old setting seems to have survived the unistalling. How do I reset my old register settings or whatever settings that are needed so I can register the game with my new username? I found FE in the registry at HKEY_LOCAL_MACHINE\SOFT