DustinSouls

DustinSouls

Joined Member # 4203863
6 Posts 13 Replies 139 Reputation

Hello all I’ve noticed a strange thing in the game let me try to explain. I believe that I’m 216 turns in the game I have 4 cities and my income was in the positive. I saved the game just before a battle that I was not too sure I would win. I fought and lost, so I reloaded the game and noticed that my income was now in the negative. This is very strange something is not tallying correctly. Which gives me an idea, wouldn’t it be nice if there was an end

0 Replies 2,234 Views

Can you create a magical unit? I mean like a group of mage’s that have a basic fireball or something? If so how? And if you can’t will we ever be able to? Cheers!

1 Replies 3,609 Views

I’m I not understanding something. I wanted to play a game and let my people auto explore and auto resolve battles to see what would happen, you know the least amount of involvement possible. After the first battle my hero’s and sovereign would not auto explore anymore. Nothing I could do would enable them to auto explore is this a bug in the beta?

3 Replies 4,466 Views

I have three gaming computers in the house (mine my girlfriends and a guest computer). They all run win 7 64bit. I don’t even see a reason to by a 32bit system anymore or not have the latest O.S... I’ve been looking forward to developers making games for 64bit ever since the O.S. has been out. And quite frankly this game should have a 64bit version. So let’s do it already!!!! For the love of all things that are sacred. I’m sitting at home with 3 to

96 Replies 349,907 Views

I was wondering why you decided to go with a square grid system rather than a hexagon system. Also why can’t heroes or sovereign change weapons during tactical battles.

2 Replies 2,503 Views

You could use diplomatic capital to buy enemy soldiers allegiances (not the sovereign, he goes down with the ship). I mean there has to be another way of losing or winning other than brute force. There should also be a cap on how many cities you can have and it should also be tied to diplomatic capital. Surely you’ve watched game of thrones? You could force diplomacy by allowing each kingdom or empire a unique resource that the other needs in order to grow to full d

60 Replies 148,110 Views

Well I’ve played through a few games now and think you guys have done a real bang up job. Everything feels full and rich, lots of content and that I like. Graphically the game looks better and the diversity of enemy creatures is great. Personally I’m not for changing the game at this point I would like to see it more refined and I’m sure that is what you intend to do. I really want to come back and play this game again and again unlike WOM. Now for the

0 Replies 1,506 Views

I have faith that you will make a very strong and enjoyable game and at this point I’m not in a hurry after all I’ve been waiting for a game like this ever since Temple of elemental evil. I have noticed for a game that has “war of magic” in its title I rarely see the AI use it, I would think that if you could find a way for the AI to use magic like a player would, it would help mimic a human player. It also makes the player more inclined to use counter spells. Th

54 Replies 113,177 Views

being able to summons a flying unit that does not attack would solve this problem of AI aggression: or on the other hand if aggression is what your looking for then have the AI brake his diplomatic treaty'sat a cost. this happens all the time in fantasy movies, meaning the AI may have agreed to a NON- Agr -pack just to see that you left your kingdom undefended (which you should never leave your kingdom undefended anyways) beside that this adds the element of treac

143 Replies 375,771 Views

You bring up an interesting point. Historically In the past they weren't politically correct however I'm not opposed to it. But it does state in the dynasty tree 1st in line for the throne, 2ND in line, and so on with the children. I'm for whatever works so long as it works! I to have a Female sovereign. What would be the point of a dynasty if not to hand it down to your children .

13 Replies 3,015 Views

well this is a fantasy world and it would not be unrealistic for your sovereign to live to be 200 or 300 hundred years old. this would fix the aging issue, also if the sovereign has offspring andhe died battle (a hero's death of course) the kindom would have a new heir. Would'nt you use your sovereign more in battle if you new he had a heir to the throne?

11 Replies 3,766 Views

I played a large map with 3 other AI opponents and after collecting champions and imbuing them with mana I used them to explore the map and found that in some tactical battles there mana was gone or only had 1 or 2 points left and they had never used any prior. It was a long game and some of my champions or offspring had as much as 40 to 60 mana each. Also the AI opponents I’ve seen (once) change weapons in tactical battle from a bow to a mace. Can I do this if so how? If not, you shoul

0 Replies 1,188 Views