If you ask me, everyone but heroes should get more bonuses on level up. There should be different bonus templates, though. Beast/monster/dragon/warrior/archer/swashbuckler/whatever.
Tuidjy
[quote who="Kongdej" reply="30" id="3233246"] Oh well, stop using the best tactics already! Sincerely ~ Kongdej[/quote] No. :-p Although I also play with home rules. A similar one to yours goes - heroes cannot leave allied dominion. Obviously, I do not always use it.
I'd also like to see italics gone. The new fonts are great in general. That said, on my HDTV at home, the new fonts make + and - look REALLY similar. I think it's a side effect of the resolution and anti-aliasing. Very minor, and probably quite rare.
[quote who="Kongdej" reply="15" id="3233230"] I could understand if you would play kingdom for the regeneration spell though... I tend to like tarth's or gildens bloddline ability from kingdoms. Sincerely ~ Kongdej[/quote] Oh, I am definitely playing a kingdom, that goes without saying. But I can still use an Empire race with life magic. The Tarth bloodline is great for my normal style of play (soloing heroes) Gilden's bloodline is
Actually, I do not even bother researching mounted warfare until very late in the game. I beeline for an AI town, and have a hero buy two mounts :-) At insane, the AI gets horses before I can reach it. Sometimes it even has wargs, which I prefer for support troops (initiative)
[quote who="Kestral2040" reply="3" id="3233169"]man, disbanding units to add pop to a city was part of a feature that was removed months ago... that is quite an old bug you have 'found' [/quote] I assure you, disbanding darklings worked as recently as this weekend. And I am sure I had the most recent version, because I had no time to play for months before that, so I had to re-download the game. With a bit of luck, I may actually have a save with the problem at hom
One thing that I am learning is that do not know nearly as much about trained units as I should. Another one is that too many of the traits/building bonuses are broken, or at least not quite working as designed. I'll definitely incorporate some advice from Kongdej and Orion42. I'm also strongly considering Heavenfall's. Basically at this point it comes down to "Krax or Yithril?"
I love every single balance chance. Nice... I still hope that at some point, the hero/unit balance will shift.
Are they? They are an early bloomer, but at higher levels and difficulties, their damage pales against the enemy health, their lack of armor gives them no staying power. Add their low initiative, and I really do not think they are all that. Furthermore, the AI is pretty good at using fire on their troops.
The reason that I am leaning against ranged weapons is that bows are rather slow to fire without the "Master Archers" perk. So that would be a loss of two perks, right there. At high difficulties, the enemy has so much health that you have to be able to rotate your troops out of combat, and you have to have armor. So I thought about going without bows. Don't get me wrong, I love bows, I just do not think I will be able to afford them when the A.I. gets insane bonuses at
I have not seen it in .98, but city levels would get messed up in .952 when a city population rose too quickly from disbanding. You know... get a few darkling villages, mass darklings, and disband them in the brand new city you just stuck near the enemy border. Oh, and the level number is often the wrong one. The last time I had it happen, a level 1 city went to level 4, although it should have only gotten to level 2 with the population I had added.
Brilliant, general, potential 1-3, trainer 1-3, knowledge, and a number of items. You can easily triple your experience by stacking trainers, without even using henchmen.
Some people may remember my .913, .915, and .952 playthroughs. I am considering a new one, and I am doing it to test a theory. The theory is as follows: In .98, overpowered heroes are the most effective strategy, and the productivity/research costs and facilities make training units nonviable. As any wanna-be-scientist (I am an engineer, and everyone knows we are just people who did not make it as scientists) I am going to devise a test to
It is a sound tactic if: A) The retreating unit has a ranged attack, like the air shrill's shock, or the brigand's throwing knives. B) If the retreating unit has significant regeneration like the troll warriors. For the rest of the cases, one could rationalize it as "morale failure", but unless player units got that, it juts gives us an advantage that we don't need. And I, personally, do not think that this particular game needs morale.
I'm partial to wolves. They have 4 moves, so they can tag along with cavalry, and they have the ability I call 'Chomp!'. Once the hero engages a tough monster, I wait for the bite to recharge, and for the wolf to get two turns to the enemy's one. Then the wolf dashes in, bites the monster and dashes out before the monster can react. EXACTLY as wolves do in real life. As the wolf grows, it becomes less fragile, but unfortunately its bite gr
It used to be that you could built a pier when your city spread to the river. I liked it much better that way. I hope they change it back. It simply makes no sense the way it is right now. Here is the damn river, why can't I build a pier?!
[quote who="Glazunov1" reply="13" id="3232471"]Myself, I prefer the idea of a leveling curve for heroes and sovereigns that becomes much steeper after a certain point[/quote] Yes, absolutely. Not a hard cap, because these are disheartening, but if all levels above 15 took A LOT longer, it would be only for the better. [quote who="Glazunov1" reply="13" id="3232471"] possibly with an experience penalty to the presence of more than 2 champions in a stack.[/quote] I
> I suppose I'm not the only one who thinks "impressions" refers to impressions acquired through repeated playing Which is why I took three games to about turn 100 before posting. By turn 100, I would have usually decided the game in the previous versions. I consider myself able to extrapolate well enough from 100 turns, the change log, and my previous experiences of the game. A bit better than this , at least...
[.98] The spell "Coal Stones" has no icon. Igthir the wildling shaman has it, and has just a blank circle in his detail screen. By the way, that's one hell of a spell. Three times caster level in fire damage, hits everyone on the battlefield? Yummy.
[quote who="Glazunov1" reply="9" id="3232446"]Is this an exploit, or simply some people utilizing a different strategy to win? I think that needs to be considered.[/quote] Whichever it is, heroes need to be brought down, so that trained units can shine. To much work has gone into cities and units to make using heroes so much more effective than anything else.
It's easy to call someone a liar on the internet, isn't it, brave BlackRainZ? I have never said that I have won the game in .98. Maybe you should work on your reading comprehension. I am very careful to say what versions my games have been in. Given that the latest version nerfs everything but heroes, I am pretty confident in saying that I can still win the game without cities. How to win without cities? There is only one way right now - Master Quest. B
You may have something there. I am 100% for having constant xpt across all difficulties. If nothing else, it will make balancing easier, because we'll all be speaking about heroes in the same level range. I also agree that trained units could get a bit more from leveling... just one point of attack and one point of dodge would go a looong way.
Yes, the fonts are amazing, the sounds seem better, and the cloth maps is awesome. The balance... that's why we are in a Beta.
[quote who="Trojasmic" reply="8" id="3232384"]Tuidjy, try playing one of the standard sovs/factions on a map with standard resources. Or if you really want to play customized, choose some traits that aren't automatic insane ridiculous wins.[/quote] I've won on the highest (at the time) difficulties with Relias, Irane, and Markin, without even going for the Master Quest. Irane's was a solo run raze fest (no cities on the map at the end, I called it the Cultural revolu