Tuidjy

Tuidjy

Joined Member # 4203130
52 Posts 1,073 Replies 29,076 Reputation

NorsemanViking and seanw3 , can you please explain to me how a new player who picked Lord Markin will feel "rare and exciting" or "think of the challenge" of a Troll Shaman's army heading for his second city (manufacturing center) on turn 47? Actuall

25 Replies 74,650 Views

When you move next to a enemy unit, you sometimes automatically attack it. This is a real problem if you have melee range abilities like Bite or Double Strike, or want to fortify or defend.

3 Replies 4,508 Views

I think the cost is just right at this point (50 mana) If anything, I would make it 25 mana to move between hill/plain, and 75 to move between sea/land and mountain/hill. This is an extremely powerful spell, and if the cost is too low, it gives too much of an advantage to the player.

31 Replies 23,240 Views

I plan on writing a short "How to deal with BBs on turn 50" guide as soon as I've had a chance to play with .984 I am not doing it now, because with every release, my earlier build were nerfed (and that's a good thing) I will be happiest if the guide consists of one line "Do not disturb BBs before turn 50." because that would mean two things: 1. BBs have no chance of attacking a careful player. 2. Overly effective strategies have been neutered.

25 Replies 74,650 Views

Love it. I really, really want this game to succeed. If it takes off, this will be the greatest engine for fantasy mods... At home we still play Age of Wonder scenarios, and it's about time something else came along.

36 Replies 94,442 Views

Despite the fact that I have no trouble winning practically all of my games on ridiculous, I absolutely agree with the original poster that there is a huge problem with the player being obliterated in the early game by monsters that he did not disturb and that he cannot handle. I can handle them, sure, but I have been playing this game a lot, and I stay away from builds that do not have a guaranteed way of handling BBs (big beasts) early game. But a new player cannot be expected to de

25 Replies 74,650 Views

Upgrade size should reduce the level of the unit. To make it fair, upgrading an unit of size S by N additional members should incur: - the cost (in resources) of the equipment N soldiers carry - the cost (in gold as if rushing) of the production N soldiers require - the cost (in experience) to bring the unit to the level corresponding to the unit's existing experience times S divided by (S+N) Upgrading mounts should cost nothing but the mounts. And

8 Replies 32,934 Views

Very interesting AAR! It does highlight some problems with diplomacy. In my own AAR I'm running into some of the same problems - I also had 5 nations pile wars on me, Kingdoms and Empires both. The only way you can negotiate right now is from a position of overwhelming strength - Even if you buy a non-aggression pact, the AI will break it, sometimes in as little as 6 turns. It happened to me here .&

12 Replies 11,647 Views

I think that there is already a city enchantment that gives one grain. But I see where you are going - you would like a spell that is extra useful on towns, the way that inspiration is great for conclaves, and the auras for fortresses. I do not know whether it is possible with the existing engine, but this could work: Preservation: Increases the faction food bonus from this city by 20% per essence. S

3 Replies 1,236 Views

[quote who="Lord Xia" reply="30" id="3249921"] Quoting DsRaider, reply 28 Quoting Tuidjy, reply 27No, you're thinking of an ability of the staff with which Oracle Ceresa starts. Actually this exists. It's a trait they can get in troop design. It's just not listed anywhere so you don't know about it. Yes, its an extra specific trait that the Wraith race can use when designing troops. [/quote] Wow, one lives and learns. I have

33 Replies 22,467 Views

Because it is a bloated pile of crap that flags anything that modifies existing code as a virus unless it finds it in its database? I consider any Norton products made this century malware that needs to be eradicated. I only make an exception for some post 2000 Norton Ghost releases, but by now, they're crap as well. As someone who fondly remembers the time when Norton Utilities defined "small, efficient and modular" for the kids who had not heard of Unix, I hate wha

6 Replies 5,468 Views

[quote who="GFireflyE" reply="3" id="3249866"] I know this kinda drifts off topic a bit, but I really don't like that city ZoC overrides outpost ZoC, no matter the distance. 2 squares away from a city should be priority ZoC towards that city. 1 sqares away from an outpost should be priority ZoC towards that outpost. No city/outpost can be constructed in another faction's ZoC I've had situations where the city ZoC has been 4 squares away, and I want t

4 Replies 5,977 Views

I love wolves in Fallen Enchantress. Of all the creatures you can summon from looted trinkets (dogs, golems, baby skaths) it's the one I actually use rather that sell for cash. Not because they are powerful, but because I love the idea of sending a tamed wolf to scout out the AIs. So I have been wondering... Why don't wolves have forest trailblazing? It can't be too hard to add,

0 Replies 2,605 Views

[quote who="ben_sphynx" reply="26" id="3249813"]Wraiths (I think) get a trait that lets one gain 3 mana when the unit kills something. This is awesome (far more so than the gaining of 3 hp)[/quote] No, you're thinking of an ability of the staff with which Oracle Ceresa starts.

33 Replies 22,467 Views

Yeah... and until we get our grubby little hands on it, we can only speculate. I would be surprised if they nerf heroes to the point where a custom race/sovereign cannot win solo on challenging. (That win was on insane) Frankly, I think that nerfing heroes too much reduces players enjoyment. I believe the best thing to do reduce a target's dodge/defense for every swing/hit to simulate a single man being overwhelmed by numbers. This way, heroes will remain suita

37 Replies 65,423 Views

[quote who="Emperorjarin" reply="5" id="3246134"]The only time I've seen this issue is when your previous order was to attack something that is now dead, like if you were moving to kill the bear cub that just suicided against your army. It's an extremely annoying bug.[/quote] I just saw it under different circumstances. Karavox took a city, then came out to fight two armies of pioneers standing on top of an outpost right next to the newly conquered city. He came out, but

7 Replies 3,467 Views

In .981 you could still win with a solo sovereign. I've done it. So yes, you can definitely win with a single city, although you may lose it at some point.

37 Replies 65,423 Views

What are you complaining about? You got a free outpost. Now, if you play your cards right, you can delay expanding your influence sphere until right after the AI develops the resource. On the other hand, the AI does this to player outposts (and to other AIs outposts) and that's irreversible. Joking aside, it's an annoying a pain in the ass, but fair, when it happens next to your sphere of influence. It's total bull when the AI builds INSIDE your sphere of influence

4 Replies 5,977 Views

[quote who="DsRaider" reply="23" id="3249732"]Like I said elsewhere I think Wraith Blood should just give 25% health drain.[/quote] This would be insanely powerful. But I like the idea, and think that 10% is enough.

33 Replies 22,467 Views

[quote who="Lord Xia" reply="20" id="3249671"]Oh so thats why it takes 5 years to train them! 5 years to train three guys to swing a stick.[/quote] Yeah, that really bothers me. Since as far as we have records, humans have thought that the time to properly train non-specialist troops is three to six months. I have no problems with equipment taking much longer, and additional traits adding to the production time. For example, there could be a "gorilla che

37 Replies 65,423 Views

The Henchmen require the blood, but they may also require a tech. I have been playing standard races only, lately, so I am not 100% sure.

33 Replies 22,467 Views

[quote]I don’t think we’ll see many people winning on ridiculous.[/quote] If a race with enchanters+heroic+wanderlust+master scouts and a wealthy sovereign cannot win on ridiculous, a standard race will have a hard time on expert... Of course, you could just change ridiculous to be much harder that expert... but I dislike the big gaps between some difficulties. By the way, why is the gap between ridiculous and insane so high right now? I believe I can

37 Replies 65,423 Views

It's a well fought out analysis, joeball123, and I mostly agree with it. A couple of things, though. The Mancers get the ability to build roads, and the Altarian henchmen are tied to the blood. This singlehandedly moves them into Good category. I also disagree with your conclusion about Tarth. Sure, smaller armies work less and less well, which is why this +3 to attack and initiative is even more important in the early game. Apart from Magnar, not one will

33 Replies 22,467 Views

[quote who="AlLanMandragoran" reply="28" id="3249532"]This is epic. [/quote] Thanks! And now about a few things that bother me. 1. Juggernaut as built by Yithril are a joke. Gynlyn can easily solo single juggernauts, and can take two with haste. Better juggernaut designs are needed. Initiative 14 and 10 does not cut it. Gynlyn was a level 7 administrator who had bought a Air spellbook from Pariden, and who had always picked governor traits before she

37 Replies 60,511 Views