I would suggest create more intuitive interface with Save and Save as... buttons cause Save alone is obviously causing troubles
Raadush
Hi, im having this issue. I want to create my own structure in Builders Forge, so i create one, then i click save and save this structure as for example Structure. Then I remove some of items from Structure's scene like buildings, characters, fences and i add some different objects like piles of wood and stone, some construction frames, builders and save this tile as Structure_Build. But when i do so, even if i dont overwrite previous Structure file (the file Structure.xml is still present on
Yes, couple of times ;)
Hi, today Ive found this bug - i wanted to build study, but had only 20 gildens (study requires 25). So ive decided to trade some of my materials with one of neutral races. Ive traded 25 materials for 25 gildens so i've had all resources that study needs but still wasnt able to build it - so game didnt checked resources counts after the trade. This check was performed after i clicked end turn button, but i suppose this is not exactly how the things should work.
kryo, i know that cities are free to move through, but you've misunderstood my problem. Try to download my save i've provided and you'll know what i'm talking about.
Hello, ive experienced this bug - my Sovereign have 4 moves. When i make 1st move anywhere, Sovereign makes the next 3 moves on his will towards or across the capital city. Seems to me like there is some problem with city location. Savegeme with this bug
Malloreon yes I did, but when I deleted some objects, added some other and saved new tile as Raadush_Farm_Build, something went wrong and the game was for some reasons unable to load the previous file Raadush_Farm (no matter xml file was in my Documents as before) and so it was impossible to build it because it had no graphics to use (and so its space reauirement was really 0). Im glad too, but i dont like the fact that i must have 2 same files (not the name) in my documents folder ju
Okay, problem solved. Problem was in files created with tile editor. I've created farm tile called Raadush_Farm.xml. Then deleted some structures, made building tile called Raadush_Farm_Build.xml. After that i wasnt able to load Raadush_Farm.xml anymore even if that file wasnt overwritten. So I created backup of Raadush_Farm.xml called Raa_Farm.xml and suddently it worked. But I have to had both Raadush_Farm.xml and Raa_Farm.xml on my disc to be able to load it. When i deleted one of them, Ra
Hey guys. I have a little problem here. I've decided to go on the path of modding and have a little problem. I've tried to create farm and this is xml code for it: Town Farm Generates 1 food for the kingdom <br
Guys (and girls) from Stardock, do you know what would be really, really cool? If the tile editor feature was directly accessible from the game, not only from menu. So when im up to put some new building into the world, i would have chance to a) place default building or pre-designed building thanks to tile editor accessible form main menu or b ) press some button and get access to the tile editor right away and design new building directly from game depending on current game - so for example
Hello. I have one question. In the manual, there is written, that player with highest level of Quest determines global level of creatures in the world. So when in the game world multipliers there is for example "Global level of Notable location - 3", does it mean that some AI player actually reached that level and is able to collect level 3 notable locations? Because when i played one of my first lets say "test games", i have chosen epic tempo (or whatever its exactly called in the ga