Is it just me, or does anyone else feel like that? AI pioneers going straight to resource nodes with no scouts previously in the area? And at the same time, if by chance some of your cities grow in influence and lock the path to the resource AI was aiming units just stop at the border and do nothing?
TarinMaere
Got to agree, 1.08 amping of the game is a bit too step. Teleport cost 15 - only if you create full wisdom sov, for everyone else, its just unusable. For melee sov starting with default 10 wisdom - best case scenario you get 16 essence at level 3, by when you already have some other heroes you probably want to imbue... Maybe leave the 5 mana cost but set number of units in the stack that can be teleported? Especially given higher level spell "teleport friend" or
I might be missing something, but since the 1.08 hotfix, all my heroes keep getting a "miss" with a long bow during a battle. Haven't tested it with short bows, but given Attack rating higher than a melee hero I'd expect them to hit something at least once in a while.