CraigCleg

CraigCleg

Joined Member # 4201957
1 Posts 9 Replies 49 Reputation

[quote quoting="post"] With any luck, we will have Beta 5 for Elemental: Fallen Enchantress ready to go out this week. We’re very excited to hear what you think of the changes as we move into balance/polish/bug fixing/AI refinement/content mode. Kael will have a change log up as we get closer. Stay tuned! [/quote] having specific tombs, caves, castles etc depending on quests and encounters is nice,something i've been lazily promoting

113 Replies 257,070 Views

[quote who="GFireflyE" reply="94" id="3206041"] We passed that age....would love to return to it.[/quote] we've seen a slight return by virtue of kickstarters, wasteland 2 will be a non-apologetic hardcore RPG.

122 Replies 265,163 Views

I think the issue is that Frogboy himself doesn't like tactical combat that much, otherwise he would have picked up on the overwealming support for more complex tactical combat on these boards. It would be more reasonable for Frog to just say that he's not really into tactical combat and it's not the kind of game he wants to make/play.

122 Replies 265,163 Views
Reply to Roads in WOM Ideas

i want magical aeroplanes and jet engine chariots!

15 Replies 10,461 Views

it strikes me as weird that there are no employees at stardock who would notice these glaring faults in balancing and let Mr Wardell know about them.

101 Replies 859,239 Views

2. From what i've seen of the game there doesn't seem to be any system in place to prevent the old "expand as much as possible at all times" tactic. Later civilization games added corruption in order to reduce the number of towns a player could build before the costs outweighted the benefits of a larger population and i found this to have a positive impact on gameplay. Expansion was a part of what was needed to win in these latter games but it was not the core strategy that everything else ha

1 Replies 3,558 Views

1. the current tactical combat could be made deeper and more satisfying by adding elements from the jagged alliance and x-com series. what i'm thinking of in particular is randomly generated battlefields with different forms of cover that can be used to protect ones own troops or to created ambushes by hiding. in Jagged Alliance there is also an emphasis on line of sight and range. This means that it's very important to get into a position that gives a good view of the battlefield in order to

1 Replies 3,558 Views