http://www.gameinformer.com/b/features/archive/2016/05/11/civilization-vi-coming-october-21-big-changes-to-core-gameplay.aspx The article features some changes like districts and research boosting. All sounds good in theory.
ChungasRevenge
It sounds like an improvement on CIV5 - I won't be so quick to buy this time however as I was bitterly disappointed in CIV5. I believe it is the least # of hour spent on a CIV ever for me and I have been playing since CIV 1. Please make this franchise great again.
I felt sick when I read about his passing away. I have been playing Blackstar all weekend and really enjoying it and hoping beyond hope he may tour down under and then to find out he has died was just shocking. For me the trinity of rock was based on Lou, Iggy and David, they have provided me with so much pleasure over the years. Many of the bands/musicians I love owe them such a massive amount. Now we are two down...
Nice set up. Your screen is quite high up on the fall, i think I would neck problems looking up like that ;). Plamsa still blows the average led/lcd out the water - I will stick with my 60" panasonic plasma until it dies
Sounds like a great update - bring it on - preferably before the summer holidays begin in a few weeks. see what I did there?
Firefly was awesome - criminal that it was canned. I guess most people would rather see CSI: Portland, CSI: Crapsville, SVU, Numbers, Bones and all those other lame shows. I will see if this game is my cup of tea. I have been on a nostalgic Elite tour so maybe this will be what I am looking for.
Well that certainly explains why some people get such huge scores. I feel less bad now as a player :) sux
Yes, I have had this issue also. However, after getting quite annoyed I noticed one branch that I had not selected. I suspect that this is probably the case here also. The "selected" graphics are a bit too subtle.
In previous builds if you click equip on the entire stack you can step through the units by clicking the arrow buttons along the top. However, now if you step through and then equip a unit, other than the main one, the arrow buttons are removed. This means you cannot continue equipping other units but must quit and reselect again.
Yeah, Nah! Re-read his rant, he is being rude, he does come across arrogant and certainly he is wrong. But you are entitled to your beliefs.
If you compare like for like then your halcyon days never were. For example, Master of Magic was released and required a huge number of updates after it came out and it was still not complete. And, arguably, MoM is much less complex than a game like SK. When you deal with so many layers of complexity you will end up with a load of bugs. I can't think of any strategy games that didn't require fixes and improvements after release. What sets stardock
Stardock have made some amazing games and while these games have had bugs and possibly a few questionable design decisions Stardock has also been very good dealing and discussing their development weaknesses and attempting to fix them. Stardock have built games that people have been crying out for for years, games that no-other company was willing to venture into. While SK has a few bugs and some issues that could be improved none of them take away from what is, in my opinion, a great game. B
Enemy should also be able to take out Outposts.
It would be nice if the sovereign could cast magic in their own "turn", rather than having to take the combat turn of one of your units.
I haven't had this issue before but couldn't you simply download the auto-save game?
According to Metacritic Sorcerer King came out in 2014 not 2015 - weird. I was surprised that there were only a handful of user comments and of the three two were mega-negative. I was quite sad to see those two red reviews. Anyway, maybe forum readers should go onto metacritic and place more balanced reviews for, what I believe, is a brilliant game that providing me with many hours of entertainment.
Cheers
Congrats
That must be very exciting. I believe SK is a really fun game that has given me hours of enjoyment already. I hope SK receives great reviews, like it deserves, and the punters buy it in droves.
Excellent to see a bunch of fixes, some of which I certainly encountered and did post as bugs. However, there are few bugs/issues that I can't see a fix for... 1. What about the 50 XP potions? Do they now award experience correctly? 2. Also the Sorcerer bailing in the final fight - is that addressed? Anti-climax to be in the final fight and in the second turn the enemy pulls the plug and declares you the winner.
After finishing my game, prematurely I might add because the Sorcerer King pulled out in the final battle, I was presented with a screen to show how well I had done. The only problem is that I have no idea which result is my current game. Where is my score, which one is shows my results? The meta-realm is useless as: 1. I don't know my score to compare to 2. the metarealm opens in this very amateurish window inside steam where the items don&#
SK is my favourite game, of this type. I would easily give it a 9/10 and once a few bugs are fixed it could get to 9.5/10. It has that one-more-turn factor, in spades. Every game plays out differently. Each "hero" can alter the game style. Not that it can't be improved. For example, - I have never found any use for changing landscape - placing roads is another redundant spell - I never harvest mountains or forests <p
In my games the summon "dog" statue does not work - no pet dog joins my army Consume potion for 50 XP doesn't add any experience A few of the other potions also do not appear to affect my unit.
I have experienced the following twice - once in the final battle against the SK Into the battle turn 2 or 3 and all of sudden screen comes up saying that I have won. The battle was no where near finished.
I have noticed a number of times that when my units consume 50HP potions (beta 5.4) that they in fact don't restore any HP points. I have also noticed that a few items simply disappear when you assign them to a unit. The one I remember best was a a cloak that came into my possession as loot, I believe it conferred dodge ability (but not shadow cloak), brownish icon. However, when I equipped it simply just disappeared.