jtakemann

jtakemann

Joined Member # 4201570
1 Posts 4 Replies 3,976 Reputation

[quote who="Andrew Meronek" reply="12" id="3117092"]Don't forget that heroes sitting around on the map have to be able to defend themselves from the hostile faction, and this means that they will need those skills that many of you want to be able to designate yourselves after you hire them.[/quote] That seems to be the reasoning behind the current method... but the game can still be changed to accommodate changes that make it more fun :) [quote who="Poko8" reply="13"

19 Replies 39,018 Views

I'm not opposed to unlocking heroes later in the game, but my favorite thing about the hero system right now is leveling them up. By recruiting a hero at a later level (especially after the path has been chosen at lvl4), that really fun gameplay element is completely removed. In the words of Poko8: " I'd much rather be able to recruit level 1 heroes and level them to 5 or 7 or 9 than I would recruit a level 9 hero. The ones that started at level

19 Replies 39,018 Views

I've also seen similar bug where loot beneath a wild monster won't appear until the next turn, even after I've killed the monster. Not sure if they're related... Also... if the enemy has armies with identical units on the same tile, I wasn't able to visually "cycle through" them to see what kind of force I was up against because the UI didn't change from army to army. *This happened in my first game when I was learning the ropes still. The enemy had I think 4-5

1 Replies 1,509 Views

[quote who="tjashen" reply="1" id="3107773"]I for one would like definite traits trees, rather than the random, Magic The Gathering style traits thing we have going on now. [/quote] Anyone else disagree with this? It seems on this particular post that most players don't like randomized trait allocation, but that's what sold me on the hero system in the first place. Making the decision not to go with the "RARE" trait allowed that level and instead going with a comm

20 Replies 13,665 Views

[quote who="Trojasmic" reply="9" id="3109423"] However, I think they should allow us to re-prioritize the queue without penalty. That way you could take a break from making your 50 turn building, rush out an army troop, then go back to making your 50 turn building.[/quote] Yes! I was going to make a thread requesting this. [quote who="Malsqueek" reply="11" id="3109437"]Well, the function to retain spent resource already exists in the Tech tree. S

28 Replies 10,188 Views