[quote who="Das123" reply="25" id="2744208"]Thanks for the update Brad, but with all respect no-one from Stardock has ever commented or addressed what many have been saying since the beta versions that the races are boring and one-dimensional. You have listed the easier XML fixes (magic and research etc) but the whole concept of essentially just having a single model with coloured skin that players can dress up with items just doesn't cut it, sorry. In fantasy games I think players
MichaelTMcD
Preferred leader seems to set the default leader for the faction. For example when I originally created Custom_Sovereign_1 when I selected her and hit next it would just default to whatever the first faction in the lst is. But if I add PreferredLeader to Custom_Faction_1 then when I select Custom_Sovereign_1 and hit next then it automatically selects Custom_Faction_1
Ive created a few custom factions and custom sovereigns to go with them. But the game just seems to randomly assign sovereigns. Ive tried setting the PreferredLeader value but that only seems to set the sovereign when youre choosing faction pre-game.
Is there any way to set which Sovereign a custom faction should use?
Does this mean we have to start a new campaign/game to take advantage of the changes?
The entire thrust of this argument just seems bizarre. While I could understand the complaint a little more if it was from an aesthetics point of view the idea that the armies/populations arent big enough to make economical sense is just bizarre. Strategy games very rarely strive for "realism", or more correctly versimilitude, instead they priortise mechanics, gameplay and, well, strategy. This means they use varying levels of abstraction. I can understand an aesthetic objection, but one base