Why make a spell that teleports only one item? Why not make a spell that grants access to a common "stash" (like Diablo 3 or even like the extraplanar chest from Temple of Elemental Evil) with every use? Therefore each casting of the spell lets you deposit and/or withdraw as many items to and from the caster's party. In any case, any sort of item sharing solution would be appreciated.
Smoebo
1) I initially would've voted for removing "Elemental" from the name. However, after reading some good counter points above I now believe you should keep the "Elemental" in the name. 5) How about a travelling merchant/ caravan (I suppose caravan might make more sense since given the setting, the average merchant's not going to travel alone) for a random event? What does he/she sell? I'm thinking some of t
Hmm CWG2's comment about allowing heroes to join units just triggered an idea for me. In Birthright, your lieutenants (heroes in this case) and reagent (or sovereign in this case) are represented on the battlefield with themselves plus a dozen men or so under there command. So here's what occurred to me. When you research one of the later warfare techs that allow for larger unit size (say squadrons or companies or whatever it will become after they rehaul the system) your
LOL I thought of the Birthright game being a relevant example too! I just didn't know how many people actually played that game. Ah good ol' Birthright. So much like E:WOM. A multi-faceted game with so much potential but buggy to the point it was sometimes unplayable. At least unlike Birthright, E:WOM will eventually be patched properly.
Signed. 1) For those worried about balance. Balance will not be affected, its just a matter of scaling. Perhaps a monetary analogy would help. If I make $10 a day and an apple costs $1 then I can buy 10 apples a day. If I suddenly make 10 times more a day, $100 a day, nothing will change if the price of apples has increased by 10 times to $10 an apple (I can still only buy 10 apples a day). The only thing that changes is you have more 0s in your monetary bills.
What do you guys think of making reputation and charisma go hand in hand? Right now I think there needs to be more synergy between the various aspects of the game and I can think of a few ways to do this. 1) Make reputation and charisma affect prestige. This will speed up the game a bit and ties those stats to the overall game better and ultimately making them more important. Flavor-wise it makes sense as you would probably take the leader's reputation (and thus the cou
What about taking that approach further and let the champions "settle". Kind of like "settling" a great person in Civ 4. It would do what you propose plus maybe we can also make it give the settlement +1 population? That would be a good way to reduce the clutter of champions, especially when you have a good economy going and have a sovereign with high charisma and the bard profession (like a game I'm playing right now) and you're able to hire practically every champion in sight and stil