I'd like to second this. I was playing the game and submitting bug reports a while back, around the time of versions 0.87 - 0.89. What ultimately turned me off the Beta process was the huge number of serious bugs. I've seen them all: weapons and spells that don't work like they're supposed to, quests that simply don't work, crashes when loading saved games (repeatable), weird stuff like cities changing names (this is more serious than it looks; could be memory corr
LeoEraser
Okay, I think I got it. 1. Pick any quest with combat. I used the Slavers quest, but I suppose any other would work the same. 2. Move your army to the tile where the fight is. When the pop-up appears, choose the option to start the fight. 3. Cast escape. You will return to the world map. 4. The army you just escaped from will spawn on the same tile as you.
Same thing happens when you use Escape (either the spell or the scroll).
Overlap on the top bar: too much information to fit the screen. In the spellbook, some information is cut off.
Escape seems to have some problems (both the spell and the scroll). Right after using Escape, your army often reappears on the strategic map right on top of the enemy. That is, your army and the enemy army sharing the same tile, one of them invisible. Also, using the Escape Scroll can bring your mana below zero (the scroll seems to use mana just like the spell). Having negative mana allows you to cast tactical spells without limit, as reported <a href="https://forums.elem
Several quest bugs I have run into: Cloak of Stars: You're supposed to kill a dragon but the dragon's location never spawns. Slavers: I killed the slavers. Nothing else happens. The quest remains in the HUD and is impossible to finish. Varda: Same as Cloak of Stars. Once you accept the quest, nothing happens. The location where you're supposed to do the quest never spawns. <
It happens with Fireball, too. On rare situations, this could stall the tactical battle and force you to hit autoresolve (I think it also refuses to cast if it will hit no one).
I've seen this happen very often in 0.77. Usually happens when I cast Fireball right at the start of a tactical battle.
[quote who="Mtrixis" reply="10" id="3065085"]No, that's what I'm saying - they're not supposed to be 'balanced', any more than leather armor is 'balanced' against metal armor. You pay more, in either case, but in either case, they're a straight upgrade.[/quote] I think it's too much of an upgrade. For example, a 9-man unit costs the same as three 3-man units, but will beat them in combat so bad it's not funny (or at least it did in WOM,
I usually don't comment much but I'll agree with Xia here. Different unit sizes are IMO impossible to balance. Speaking from my experience with WOM, the difference in power between, say, a 3-man unit and a 9-man unit is so huge that the small units become worthless once you have access to the large ones.
+1! If you delete the starting Pioneer unit on the Design Units window, there's no way to replace it. You can't found any more cities for the rest of the game!