I agree with much of the sentiments and ideas in this thread. Is it simply the modus operandi for Stardock games to feature simplified economic systems? I didn't think much of it in Gal Civ or Gal Civ2 because other 4X games were mostly just as abstracted. However, with modern processor power it seems unnecessary. After playing Distant Worlds, it's clear that the genre can easily support highly-detailed and semi-realistic economies if
Noble713
Very nice. I love Dominions, and hope Elemental grows to be more like it (through extensive community modding if necessary). Keep up the good work.
[quote quoting="post"] What I'd like to see happen is for Elemental: War of Magic to continue to be refined with its existing game mechanics largely intact other than the change to the mana system and UI update scheduled for v1.1. ... C will also be a new Elemental title (ala GalCiv II: Twilight of the Arnor). C involves more wholesale gameplay changes and would take quite a bit longer to come out. A and B would continue
[quote who="Nick-Danger" reply="50" id="2775588"] Adding scale would be great. The lore could add another 'epic' layer beyond that provided by scale. They're not mutually exclusive, and in fact they compliment each other. 'Epic'-based lore would set Elemental apart from games like Civ4, where you can conquer the world but the ramifications from who conquers would be much different. Using LOTR for an analogy, Civ4 is more akin to the difference bet
Can't seem to recruit any soldier-type heroes. I got about an hour through a new game before it crashed totally. At least magic is more powerful and accurate.
[quote who="cpl_rk" reply="50" id="2773596"] The problem with this is you'd have to alter the whole item store price scheme & trade item price perception. If you're going to reduce the gold gotten from monsters then the prices at the store need to be changed as well: 300 gold for amulet of life, 195 for ceder crossbow, 100 for great helm, 2700 for kwarazami (whatever the hell it's called) magic sword. These are all way over-priced.[/quote] I'm fin
revjwh, I understand the concept you are trying to get across and agree completely. They say it's a strategy game with RPG elements but it's more like D&D with Civ 2 elements tacked over it. In some ways the game economy models the "post apocalyptic world" a little too well: in an environment with little or no fertile land you can't effectively develop the food surpluses needed to sustain the specialized division of labor you find amongst city-dwellers. The gam
Definitely in favor of Total War-sized battles instead of D&D skirmishes. In hindsight I wish I had followed this game's development more closely, wanting (and somewhat expecting) Dominions III strategic gameplay + Total War tactical gameplay + easier to mod.
Lately, any of the following: Distant Worlds Hearts of Iron III Medieval II: Total War mods: Stainless Steel 6.3, Call of Warhammer, Third Age: Total War Need for Speed Underground 2 Alpha Protocol My frustration with both Elemental and Call of Warhammer is encouraging me to sort out the huge mess of Warhammer mods I have for Dominions III and start playing that again to get my fantasy strategy/Warhammer fix.