Thank you for posting this, i was about to do the same.
alrom
The same oponent. 18-26 normal dmg. 25dmg with gamblers strike. 32 dmg with crushing blow.
I think a hero should only have one path(mage,warrior,defender,assasin,administrator). And if the hero doesn´t have one the first time he lvl up you choose one. And at lvl 5 or 7 or 10 an upgrade to their path, warrior->berserk/noble, mage->warlock/enchanter, assasin->shadow/blade dancer, defender->paladin, guardian. Path of the mage: the heroes that only have one magic school you should be able to give him another school when he lvl up. This path it´s designed
OK, you are right. I have one heroe with "Gamlers strike"(x2 dmg) and "crushing blow"(x1.5dmg) and he always does more dmg with the second.
The focus spell effect is wasted if you use it and then cast a fireball.
I ran into a bug while fighting inside a city. If i cast a fireball or summon an earth elemental, when the spell is ready to cast the hero is still charging it, and you have to give him another order, but the pass turn order doesn´t work so you have to use an ability or cast other instant spell.
Heroes should die, or have a chance to die. I get tired of killing the same hero over and over again. Sometimes twice in the same turn, i kill him near a city and the poor guy respawns in that city and i have to kill him again, and again, and again...
If you pick the "impulsive" trait(+10Initiative in the first turn) for your spell caster you can cast 2 spells or a fireball(or any spell that need one turn charging) in the first round, this is really good but OP i think.
Elemental (Digital Download)----> Monday, August 23, 2010, shit i don´t know if that is pre-order or not, release date was August 24.
[quote who="Kantok" reply="46" id="3058205"]Downloads are supposed to go live at 3pm today. Brad said in another thread that the emails don't really matter. If you are supposed to get the beta today based on date of purchase, then it'll show up in your downloads on stardock.com at the same times as everyone else's regardless of whether or not you got the email. Quoting Frogboy, reply 37You don't need the email if you&
Me too, [e digicons]:pout:[/e]
Hi, realy nice patch, i am having a lot of fun now with the game. A few things, when i create a sovereign and start a game all his talents and weakness works, but if i start another game with the same sovereign all his talents doesnt work. The movement bonus for unitis that Movement tech gives(agility i think is the ability, plaing as kingdom) does nothing. When i build a mine,crystal for example, out of the city radius but inside influence takes more turns to complete, it stays at 0
Ranged units and ranged unit abilities seem buged, or they always miss or do full damage. And one of those always happens in a game, in one of my games archers always do full damage and in other game they always miss. Plz fix... :) Why the familiar, the ice lord and some summons have mana and no abilities to spend it?
+ Organized ability added to general special abilities where are the general special abilities?...