Nenjin

Nenjin

Joined Member # 4198494
26 Posts 474 Replies 15,818 Reputation

[quote who="charon2112" reply="3" id="2748428"] Quoting Nenjin, reply 2I don't. With magic being as basic as it is, I haven't wanted to completely trivialize experiencing it by taking all the books and seeing it all in one game. another useless hate post. It sucks when someone asks a legitimate question, and someone replies with "I don't even bother with that 'coz the game sux! LOL!" Weak.[/quote] Ah, delicious irony.

16 Replies 6,741 Views
Reply to My 2 cents in War of Magic

[quote]If I am on the Build Screen why can’t I just go to the next town.[/quote] Agreed on most but this is a big one. To check all your cities in a big empire (8+ cities) it's a lot of extra clicking to get around, when we should be able to just go to the build menu of the next town.

2 Replies 1,247 Views

[quote]@Nenjin: In SD's defense (and make no mistake...I am not a happy owner of the LE Elemental right now), this exclusive campaign is being written (built?) by the book publisher. Not SD. So in theory that means SD is still working on the game while the publisher works on the campaign.[/quote] Unless they have people at Random to plug the text into the game, it still requires SD time and resources. As for the door swinging the other way, Random helping SD write quests that (appar

124 Replies 406,075 Views

I don't. With magic being as basic as it is, I haven't wanted to completely trivialize experiencing it by taking all the books and seeing it all in one game.

16 Replies 6,741 Views

So wait, there's exclusive content planned for people that bought his book? *sigh* Finish the game first, worry about cushy publishing deals and stuff that is not related to the core game experience later. It's choices like this that have made the game's problems that much harder to take with a smile. When people say Elemental feels like it has a lack of direction at times, maybe it's because the lead developer didn't have his mind on the game all the time.

124 Replies 406,075 Views

When your city levels up, take the 20% (30%, 40%) gildar production increase. At City level two there will be more structures that produce gildar. Focus on those structures, don't over do it on the other structures (the prestige ones, the military ones). Gildar right now is just slow to increase on a per city basis. When you start getting multiple cities, or multiple gold nodes, and research the mining techs and refined mining techs, gold goes way up. But when it's just your s

6 Replies 1,534 Views

[quote] 10. Random loot. Getting gold from killing things is well and good, and the main way I fund my growing empire as well. However it would be nice if we got random drops now again. Things like Health Pots and Scrolls (1-off spells), wands, things that I realize aren't in the game but really should be . Rings. Midnight Stones. Heck, a pair of pants . (ty again, Kilsonx!)[/quote] This does actually happen alread

20 Replies 67,158 Views

I assume when they've done proper optimization passes, low end machines will be doing pretty well. I did notice there's an absence of control over the graphic options though.

5 Replies 5,443 Views

There are many, many "unclean" transitions in the game atm. Some fades to black, and such, particularly in the campaign, would add a lot of trivial polish. Little things do count, and bad or abrupt transitions are one of them. We don't honestly care, but somewhere in the back of our heads, little detail errors like that pile up.

2 Replies 2,075 Views

Slightly off topic, but I think Elemental eventually plans, maybe, to have games go on so long your Sovereign dies of old age and your children take over. I mean, why else list the age of your sovereign? Why list the order of succession of their children? It's one of those maybe things that, if done, I will point to and go "Yes, now that's innovation."

140 Replies 494,215 Views

[quote who="Eisenhund" reply="12" id="2741077"]This is one part of the game I will compliment. The music reminds me a lot of some thing David Arkenstone would produce.[/quote] Agreed. Whatever problems I've had with Elemental, the music moved me when I heard it. Props to their music guy, they are really great compositions.

20 Replies 20,256 Views

[quote]The main thrust of the beta seems to have been getting the basic systems working as quickly as possible, without a lot of attention paid to the content those systems were meant to enable.[/quote] The main thrust of beta was making sure the shell of the game worked enough to pass the lowest possible scrutiny test at release. Elemental released a point where other dev houses, indie or big commericial ones, would have moved on to an open beta to test how all the features interac

10 Replies 545 Views

Guys....read the dev post. The problem is RIGHT there in plain English. Late game, at specific LODs, the game should be phasing out a lot of stuff to improve frame rates. It's not. It's displaying everything you would see at the most zoomed in level, when you're zoomed out. That's no doubt killing performance. It's a simple optimization pass to make sure the LOD tech is hiding the correct amount of stuff at zoom detail.

22 Replies 10,559 Views

It would be the icing on the cake if, at the end of 2011, SD started charging pennies for the updates. I doubt it will happen, but yeah, the wording on that is frighteningly ambiguous.

9 Replies 6,569 Views

[quote]I mean, Brad's specifically asked reviewers not to wait to review 1.1 when most of the major fixes are coming out, so that Stardock gets properly flamed. If that's not admitting that they botched some stuff, I don't really know what is. [/quote] Yeah... After he blamed street vendors for breaking the release date, when SD was allowing the game to anyone who preordered that minute. After he blamed pirates for....something. And after he said the

194 Replies 608,033 Views

That was actually a typo, it's 4 gigs of RAM. And reading the core clock speed is not an accurate read on the power of the processor. He's got significantly more power than "just a 1.6 ghz" single core. No games really have much multi-core support. If he were under powered to play Elemental, he'd be under powered to play most games now....and Intel wouldn't be king of processors. So yeah, you're wrong there. The real issue is what's posted, and the fact Elemental was d

22 Replies 10,559 Views

It's a bug for any unit on a horse, like the ones you create. Probably just something screwed up in the animation.

9 Replies 8,654 Views

Er, his rig blows this game's specs out of the water. An i7, 2 gigs of system memory and 2 gigs of video ram cross-fired? What exactly is an awesome rig then?

22 Replies 10,559 Views

[quote who="Impurator" reply="15" id="2745093"]The best way within currently gameplay to deal with ridiculous quantities of random creeps is to just keep expanding your borders, since monsters will not spawn inside of "civilized" territory. Yes, this means yet more towns that you don't care about, but it's possible to completely shut them out of your lands. It's quite possible, if tiresome, to expand your way to making monsters extinct. Strategic use of Town Halls to expand

80 Replies 260,939 Views

[quote] 2. Performance Issues People with awesome rigs are getting crummy performance. This is the next major ‘bug’ on our list, and we’ve made some major headway. Most of the issue lies with the LOD on zoom technology that fades things out as a zoom percentage is reached. As overall zoom range, specific LOD levels, and new tile diesigns are tweaked and added, the game seems to be displaying many objects, in general, when zoomed out. Code is being

22 Replies 10,559 Views

[quote]You are not trying to point out that they may be looking at X company through jaded glasses and their opinion may be distorted as a result.[/quote] Because this has proven really effective when dealing with the "Look, if you don't like it just ask for a refund. This place is for people who like the game" crowd. And the "You just don't get Elemental" crowd. If people can insult those who have problems with the game in a roundabout way by questioning our right to be here

194 Replies 608,033 Views

I find the monster populations to be too numerous. That's my only real problem with the late game micro stuff. Cities grow very slowly after level 3, they don't need that much management. What becomes a problem is managing the 10 different units you have out in the world, and constantly scanning for new monster spawns showing up RIGHT next to caravans. Every 5 turns or so, a glance for new monsters should be enough. It seems now though that every 5 turns, you have an entire new incursion to

80 Replies 260,939 Views

[quote]So if I want to spin it as a compliment to Stardock someone's inability to discuss something civilly and intelligently without taking it to a level of unnecessary immaturaty, I will do so.[/quote] I think calling fanboy behavior what it is when it happens is warranted, and people's ability to deal with that criticism is as much as sign of their maturity as just smiling and sipping tea whilst we discourse is. Or can I start commenting on people's maturity level when th

194 Replies 608,033 Views

These last handful of posts have been pretty helpful in filling the gaps for those of us that were on the outside during beta. I began to get worried about Elemental when I read through dev journals that "magic had gone in" and I found myself going "wait, a core part of the game is getting dropped and slotted in....and they release in two months?" Every company gets to make the call whether their game is ready to ship. But they really should have planned for a period of testing the ac

194 Replies 608,033 Views