With 19 pages of replies, I have not had time to read them all thoroughly, but I have scanned quite a few. The one thing I have not seen discussed is the idea of combat fatigue. 1. Give units a stamina stat. 2. Each round of combat costs stamina, moving would cost less then fighting, special abilities (if any) could cost more to use. 3. Once stamina drops below a certain level, the unit starts to become fatigued and its offense and defense suffer
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