Once 1.1 goes live, assuming the devs handle most of the major issues that exist in the beta right now, I'd certainly recommend the game. Ignoring the beta-related issues, I'd say 1.1 brings the game from a 6 to a low 8. With a little more work, I think this game is going to become a 'must play' for fans of turn-based gaming. The potential is certainly there. However, if you buy the game now you get the first expansion for free. It might be worth it to buy now.
zero1349
Heart of the Nation/Puppet Master - sovereign gains a small % of all EXP his champions (maybe armies) earn as long as he is stationed in a city. could have different titles for empire/kingdom for flavor. This would take some balance testing to get right, but I think it'd open up a whole new play-style. Death's Hand - sovereign's stats raise slightly the more units he kills in a tactical battle, resets after each tactical battle <st
My 2 cents after 5-6 hours: First off, the game is drastically improved. Bravo to the team. Once I founded my first city and started researching the various techs, there was a while where I was having more fun than I've had in a strategy game in years. The global mana change was great. The spell book changes/additions are great. In particular, I like the spell 'blink'. You can use it to keep an archer-hero away from m
First of all, thanks for putting in the extra effort needed to turn this diamond-in-the-rough into the great game it deserves to be. We all know about the issues at release, but that's in the past and I'm glad you guys are focusing on what needs to be done. Not too many other game companies would show this loyalty to it's customers (free expansions, ect). Anyway, I hate to butt-kiss, but you guys have taken a lot of flak and deserve some praise for trying to make things righ