Mortenart

Mortenart

Joined Member # 4186485
6 Posts 113 Replies 320 Reputation

[quote]Suppose sovereign death in enemy territory means heirs take over. Minor faction sovereign death in Any territory except within own borders => minor faction death. No other limits.[/quote] Sovereign death in ANY territory means an heir takes over. If you don't want them to die, you can just reload a save - but if you want some realism and dynastic shuffling then let them die wherever they are..

265 Replies 681,719 Views

[quote]Right now there is little holding you back from picking ALL the books. The point cost is trivial. This combined with the generic spell lines make Sovereign design pretty vanilla. Changing the spell lines in each school will do little to alleviate this unless the book costs are increased to make choosing one school or multiple school a real decision. Adding it to the tech tree will definitely eliminate the decision and the chance for Sovereign differentiation completely. [/quote] <

265 Replies 681,719 Views

[quote]My only BIG issue is the Slowdown later in the game! So glad its a top priority! Love the game but HATE the slowdown later on![/quote] My late game consisted of two earthquake spells, to destroy the 2 one-tile hubs that populated the planet (there was no trace of the other factions, that the diplomacy screen said existed). Despite meeting at least 4 factions in the game, I could only ever speak to Kraxis - the others were at war with m

326 Replies 933,900 Views

[quote]I would make different methods of succession part of the civ tech tree. So if you unlock "succession", you could then alter the line to agnatic succession, partible inheritance, equal primogeniture, etc. Each would have a benefit and a detriment. And, of course, suddenly switching from one to the other could cause civic chaos and even civil war.[/quote] Yes, great idea! There is so much more to be explored here..

326 Replies 933,900 Views

[quote]RE: DEAD SOVEREIGN SUCCESSION Have some kind of reversed Golden Age, the whole kingdom mourning for their lost (Beloved?) Soveriegn and some anarchy (No production, loss of buildings / troops) within the lands for a few turns.... And Definitely hand over the reigns to the next in line (Taking into account all diplomatic possibilities! Family feud & and a kingdom split in half? ! )[/quote] Yes, exactly! If you were able to choose who took the thr

326 Replies 933,900 Views

I would love to see the mortality of sovereigns, so that descendents could take over the throne (why else would we need to know who was 1st, 2nd or 3rd in line of succession?) - and for dynasties to continue spawning to the end of the game. One issue that currently exists is the reproduction of identical offspring, and other NPC's - I am married to Lady Sculla, and another identical Lady Sculla has spawned later in the game. And I have two grand-children, married to identical

326 Replies 933,900 Views
Reply to My 2 cents in War of Magic

Yes, I agree with all of your points. Some enemy factions consisted of a single, one tile hub with a handful of units, even after hundreds of turns. My only cities that were attacked were ones that I had captured from enemy factions, and even then they would send a number of small armies that I could easily pick off, one at a time. The quests need better logging for sure, many of the spells are redundant, as you say, and I was dissapointed that the culture of the cities that

2 Replies 1,233 Views
Reply to Dynasties in War of Magic

[quote]I would also like that random cities from a faction you conquered would at some point rebel and become independents with a random character (rather powerful) become the new sovereign for them. And when I say cities, I mean more than one, and put them close together so they can support each other as if a region of the kingdom rebelled. Have this happen to the AI as well so you can ally with the newly rebellious regions.. or if the original kingdom isn't fully conquered, they simply reve

22 Replies 80,751 Views
Reply to Dynasties in War of Magic

[quote]I was thinking (always a risky proposition): maybe the immortality trait could be made as something that needs to be purchased during character creation? That way people who don't want immortality can spend the points elsewhere, while those who do can purchase it at the outset. To each his own while keeping it within the character creation process. Another possibility would be to make immortality a high level spell. This also has some merit as it would make immortality a ch

22 Replies 80,751 Views
Reply to Dynasties in War of Magic

[quote]I just started the game. I have not had children to create a dynasty. What is the quickest way to do this?[/quote] When you recruit NPCs of the opposite gender to your ruler, there is an option in their action icons to marry them (a ring icon). Not sure if you have to have a certain Tech to do this first, but I don't see why you should..

22 Replies 80,751 Views
Reply to Dynasties in War of Magic

[quote]Ha! It's funny you mention that. I just watched Henry IV (part 1 & 2) and it made me think of this game. I recall Frogboy saying EWoM was inspired by Martin's A Song of Fire and Ice, a series that has a lot of dynastic struggles in it. In retrospect, I am surprised that it wound up being so limited in the game. BTW: That is a great idea about a history tome! I wonder if that would be possible to implement? I mean, even outside of this issue such a thing would add a lot

22 Replies 80,751 Views
Reply to Dynasties in War of Magic

[quote]I agree and it could be fun to play a game where my Sov dies and then the heir has to ascend the throne.. especially if there was a chance for a faction to try to foist one of the grand kids for the throne... heh heh ahh the possibilities.. That's why I favor the toggle so we can have depth and choice...[/quote] Exactly. Machiavellian plottings throughout the factions would be superb.. And of course, you would get to watch and interact with this constantly changing

22 Replies 80,751 Views

edit: 2) Populations seem to be working ok now, not sure what was happening before.. 3) The odd huts that appear broken may be ones that I have already visited - I think there needs to be some message when you enter them again, to remind you of the quest that is associated with them. It would be good to have an easily accessible Quest log. 4) Not scrolling down.. d'oh..! 6) May be due to slowness of the tactical battles, not sure.. 10) All units s

3 Replies 5,842 Views
Reply to Dynasties in War of Magic

Thanks for your input guys - I'm glad that this suggestion already has some enthusiastic support. It would need to be an optional toggle, yes - I understand that many players don't want to lose their main man, in whom they invested so much time and thought. But for me, the story of my Dynasty is the important thing - being able to remember the reign of Kings through good times and bad. Perhaps a history tome could be written, of all the great achievements, battles, wars

22 Replies 80,751 Views

This is an exerpt from my full post, but I think it deserves a post of its own: My absolute favourite aspect of this game is the Dynasties, fantastic! What I would like to suggest is that when your main character dies (yes, let them die! - in battle or from old age), you can chose a successor - if you don't choose the first in line for the throne, your other offspring may rebel or defect to another faction, plotting vengeance and to capture your throne by force, Mordred-style..&

22 Replies 80,751 Views

edit: having more understanding now of the city tile limit, I see how it can produce unique cities, and prevent ones that all have exactly the same and all available improvements. A tactical approach to city-building..

3 Replies 5,842 Views

Oh and Dungeon battle locations would be cool, in tactical battles - rather than just the land above, as it is now.. Anything that keeps you immersed in the game's reality.

3 Replies 5,842 Views

Firstly, I'd like to say that I'm enjoying the game and many of it's unique features, ones that I'd been crying out for in a game like this. Secondly, that I'm disappointed that the game still feels like more of a Beta than a polished and balanced game. Issues: 1) Stats of Heroes and units are constantly changing, for no apparent reason. Defence ratings decrease in Tactical Battles, Hit Points go up, etc.. I have no clue why. One of my units went f

3 Replies 5,842 Views