> It was also created, 100% with the included mod tools. Just wonderful and real impress me, because i planned earlier not only play in sandbox EWoM, but create my ideas of rpg game on this engine. I be feared, that mod tools not be flexible enough So it very sounds good! [e digicons]:D[/e]
Galahed
I think AI good teacher for players, before they can show real skill in multiplayer. It good move - look how computer opponent take start, think why it so, and try repeat, or maybe improve. Maybe not immediately when you get game, but after some number of games it get you some new expirience. So when you code AI, take in mind important role of study players :) And good to see several different AI types, based on different advantageous strategies (different ways explo
maybe expansion bring us some water folk, and water terrain will spread as other two types of terrain? and ships will be only transport for land units to across seas and atack water-folk hamlets so, maybe water-folk races will be able to build some land units, like land ships, or even flying, with tank of water on wheel :D cool world )
HI, folk! I am new, but very big fan of this game after 3 days of viewing browse on the youtube and reading forum (i am big fan MOM and AOW too, so it definitely) hm, ok, some suggestion here I just enjoy of viewing you editor tools, and mod options, replayability potential of this game will be great So, i think you shouldn't restrict you creation by lore, i mean default terrain is looks very arid, and objects on this terrain looks poor.