RedFury123

RedFury123

Joined Member # 4168421
2 Posts 7 Replies 225 Reputation

[quote who="Frogboy" reply="14" id="3107880"]It is possible that this just isn't the game for you. I hate saying that but some of the comments here tell me that some people just are looking for a different game.[/quote] I think this is a bit of a cop-out given the OP's post. Reading it closely 2-3 times, there isn't much in there that suggests he is actually after a different game. I mean sure, he clearly has an issue with the graphics/colors and perhaps his

45 Replies 19,948 Views

Hi Brad, Just want to start this post on a positive note by saying that I believe Elemental can be great. I've been following things for a while and even made a couple of passionate posts about things I'd like to see improved. I was a designer/programmer for a games company for 6 years from the late 90's to mid 2000's. Worked for a smallish company making RTS and turn-based games not too unlike your own - some here might have even heard of some of them. I als

11 Replies 40,855 Views

[quote]Q: What do YOU think of Elemental? A: Elemental is the finest game we’ve ever released. Ever. However, I have come to the painful conclusion that we will have to dedicate more effort to making the game live up to the expectations of our customers as a whole.[/quote] My apologies if the following seems hateful, not intended that way, but here goes: Your quote here is something you've said a few times now and it bothers me a little. Mainly because I

323 Replies 1,268,708 Views

[quote who="dwiggs" reply="22" id="2753100"] The more rolls that become involved, the smoother the distribution becomes, and the more predictable combat becomes. While "predictable" sometimes tends to carry negative connotations as a word, it is a good thing to a degree in strategy gaming. Having some level of predictability is what lets the system "make sense"; a player expects a 6 ATT / 6 DEF unit to be much sturdier and almost as strong as an 8 ATT / 0 DEF unit. The more rolls that a

23 Replies 65,750 Views

[quote who="Archonsod" reply="19" id="2750832"] Warhammer Fantasy Roleplay for one It's not a bad system if implemented properly, Stardock however haven't implemented it properly. It's quick, understandable and easy to do, and you can get an incredibly deep system out of it. The problem the current system has is that N is unlimited, which is a complete failure. If you want a 1 - N system to work, then you need a maximum limit on N. Ideally, this should be related to the

23 Replies 65,750 Views

Hi everyone, I want to start by saying I love Stardock and think this game could eventually become something special. I have followed Elemental since early Beta but have not made a purchase yet. I thought I would hang around till release to see what people are saying. So I confess .. the following is all entirely based on not playing the game yet. However, I've read many, many forum posts and played just about every other turn-based fantasy strat

23 Replies 65,750 Views

Obviously the game has a multitude of problems currently but I think unit flavor is a huge one. The warnings signs for me is that Stardock seem intent on running everything off raw stats and numbers. Weapon does X damage, next weapon does X+2, etc. The worrying thing for me is that they seem to like these sorts of system whereas I find them very 1990ish. In 2010 strategy games have moved on and almost all decent strategy games being released in the last 5-10 years ha

83 Replies 312,363 Views

[quote who="DevildogFF" reply="7" id="2725159"]@Jeslijar I appreciate your response, but as I said before, this "netbook" (I wouldn't classify it as such) handles every game I've thrown at it - including other "CPU-heavy" games - and it has performed admirably. I think the problem I'm having is mostly memory-leak driven, but it could also just be poorly optimized. You don't sound terribly familiar with the M11x, but you should know that it performs incredibly well on every game I'v

36 Replies 20,331 Views

Been lurking for a while. Signed up just to say that I think the idea summarized by TCores is absolutely brilliant in its simplicity and depth. This would add *so* much more to tactical combat than the current 1pt attack/2pt move system does. Stardock, you simply *have* to implement this ;)

22 Replies 14,929 Views