As far as a tech tree. I did like your Galactic Civilization 2 game. And how you color coded the different types of tech. I found it easy to read.
Zelgath
Sorry, Good holiday
Hello Been playing around since the patch, does the enable turn base thing work? Granted the game flows alot better but its playing like a real time simulator not a turn based game.
regardless of who actually wins this, I do like the idea of it. That way all you programmers will know what the end users want. Overall I like tactical games, strategy games. One game I just found online and got for my computer is Master of Magic, gog put it in a dosbox my computer lingo probably isnt as high as most, law and electronics is my thing not programming. Well Master of Magic did global spells, something I hope you add to Elemental War of Magic, Global spell
Well Hello. I am looking forward to the next patch Master of Magic was one of my favorite games, and if you want to put that game into a DOS BOX thing like XCOM, and Master of Orion I would buy it. Master of Magic had the ability to make really cool toys for your heroes not just numbers for damage, and hit points and defense I would like to see better toys for the heroes, or champions.
Just one quick other thing, sorry about that didnt realize the zero key got stuck, out of the games I have played i do like your level of customer service with Elemental War of Magic. You answer a good sum of questions overall, and I like the 2 free expansion idea. i feel some other games give you a cold shoulder when they are working out some bugs or fixes.
Overall I much prefer games with tactical combat versus instantous combat, although this game and some others with tactical combat have trouble working with ranged units. In the Disciples games Wizards are almost useless in quick combat compared to actually playing it. This game, archers amd Catapults are iffy, I had a stack of peasant consistantly bet incoming catapults with the AI. At first I did quick combat figuring I was going to get slaughtered and my peasants won and
I do like the ideas you have for 1.1. First saw it in Master of Magic, you going to have a sliding tax for the people between like 10% and 50%, and have the populace say screw you and rebel if they are that unhappy or is it just going to be X for X, don't get me wrong I am happy with your switching over to a population based game. It does make it more of a micro manage for some people, that was something you tried to avoid on your original selling point. I like my startegy g
I like the work you did with the last patch, after you fix all this stuff, could you do like a keyboard shortcuts update thing. Thanks
I was under the impression you were against micro managing cities. Your swords/butter argument seems to be leaning that way. I wouldnt mind needing one person to manage one building, except for hut, houses type of thing. If you actually needed 1 person in town to be the merchant, or moneychanger. Use people as a resource instead of it costing food. I would like to see it on a global scale. Think it was age of empires you actually needed people to work the f
Congrats on the baby. Ive played video games for a long time. I liked master of magic. For a retro style game you could make the map simplier like the Master of Magic game. Your mountains were brown, deserts yellow, and everything was flat with a little texture. I like some color in the game, not alot. Not going to strictly use cloth map mode. But for all the detail you trying to throw in I could care less. I played Starcraft, and Starcraft II the fac
I have played around with the game some, I am disapponted with the Empire side though. You should at least give them, parties, squad, and company abilities more easily. Make those a bit easier for the empire to learn. I find that a bigger advantage for the Kingdon is how easily they put that stuff together. Also I was looking around could anyone tell me how I could set a custom size to my monitor. I would like to do 3/4 of what it could do, go from 1600 * 900, to