You also cant choose which hero is going to lead a group....takes the highest lvl hero i guess & it keeps me from casting teleport on a unit....
Xea
Who do i send the file too?
Cant find what i need to upload in case of crash...can someone post it?
I just found why i was not seeing any hero's..... i did not lvladventuring. Never got to see what game was about since it keeps crashing on loads & if i put the game in to background it crashes as well, going to go look up what i need to upload to get a fix lol. Yea i agree still on the writing & treaties though.
Here are some issues thus far. 1. Game feels very stiff, the text for quests is boring & sometimes does not even corelate to the yes or no responces.... 2. Treeties need more vercitility cash for tech, tech for cash or even piece for chash/tech 3. Spells & spell book needs shortcuts as its very tedious with too many clicks. I am still to finish a map due to the game getting slow & crashing after turn 100+ but thats all i got for no
Cool i got the game in the mail [e digicons]:inlove:[/e]
Hey Astro, Thanks for the answers... 1. The mouse wheel pressing does nothing unfortunately 2. Ok Ill do that 3. Well as long as they have plans to send it, but i live in NY
Hey Everyone, I played the game during Beta & still dont have some answers so i wanted to ask some questions. 1. How do you rotate the screen? I have not seen anything in the menu & there is no keyboard layout either..... 2. I have an ATI Radeon HD 4600 & a MEUSPTV11 (82inch Mitsubishi DLP) latest Dirext X & Drivers. The game works fine at first but when it picks up & more of the map goes under control the game slows down considerab
Wow Starcraft2 is good, but the game was not ready for release. I bought it on the 28 th , installed it & then noticed my mouse icon is not moving even though i can select options....i put the game in windows mode to fix that. Then i try to add the license & the key is not working.....had to go back to best buy. Now the game plays but only in window mode since full screen still has the mouse issue & the game graphics are all glitched. 
How do you make children after married?
I also think that each town icon on the left of the screen should have a list of building & training so that you donthave to click 20 times to get that info. You shouldn't have to click into the town to see population numbers & other stats should be readily viewable.
Thanks i will try that when i get home =D tx
I am on a windows 7 pc & i dont have the ProgramData\Stardock\Elemental - War of Magic directory...should i uninstall & try reinstall again??
My game is Beta 3c & i dont see the update tab in impulse & when i try to re-activate the game it says i need to delete a file C:\ProgramData\Stardock\Elemental - War of Magic\sig.bin ..i am using windows 7 i dont have that directory for their sig.bin file.....
True the quest interface is horrible most of the time I don't know what's going on....would be nice if there was a quest window to keep track of all your quests, possibly hinting where to complete based on reasurch of adventuring. I mean we are already putting turns into developing this tree..... Another thing I don't like is the lack of understanding of the unit design....like i had civilization lvl 10+..... I could make windmills & walls but i could not make 1 sword or spe
Combat Speed: I think should be based on unit and not army giving more of a tactical approach. Morale: Love it, would love to see abilities like reduced spell cost or special abilities that high/low moral troops can learn to use. Terrain: I strongly believe that this should be relative to the terrain prior to the tactical battle engagement. I also think that the positioning of troops on the map prior to tactical
1.Would be cool if there were spells to fog the positioning faze for your opponent, as well as spells(magic eyes, birds, etc)/items (binoculars, potions of greater seeing) /abilities (master tactician, ranger)/special units (scouts, rangers, ninja) to nullify that would be cool as well. Maybe some items like binoculars or ability of master tactician to allow you and see where the opponent placed his first 2< (based on lvl) troops & thus allows you to adjust your own
I think items/spells/equipment/abilities/special units can be incorporated that can increase an armies ability to fight longer then lets say 10-12 tactical turns. Then you require either some sort of reinforcements or first aid tents, food or magic to prolong the battle passed 10 turns. Or Each turn in the tactical map can consume a resource or the like, so that if you are planni
1.Would be cool if there were spells to fog the positioning faze for your opponent, as well as spells(magic eyes, birds, etc)/items (binoculars, potions of greater seeing) /abilities (master tactician, ranger)/special units (scouts, rangers, ninja) to nullify that would be cool as well. Maybe some items like binoculars or ability of master tactician to allow you and see where the opponent placed his first 2< (based on lvl) troops & thus allows you to adjust your own