Never mind, apparently the below is a feature. I must have accidentally clicked on the auto end turn button while in the menu. ---------------------- I had no active units on the map, everyone was inside of cities. The game started automatically ending all the turns. I couldn't stop it. Finally I managed to click fast enough to order one of my heroes out of a city, and the automatic end-turns stopped.
mrbats
Wow, great job on Fallen Enchantress. I guess creating a good game is kind of an ephemeral calculus, but Fallen Enchantress has the stuff! I don't really know, but maybe it's the increased characterization and uniqueness of the factions and heroes, or the additional attention to the art that makes the play map so much more diverse and interesting to look at, particularly with those huge creatures lumbering around! Art & characterization, thumbs up! It has also, thu
I found that my game crashing on launch issue was being caused by graphics tray tools. Once I closed out Catalyst (ATI Radeon's standard set of tray tools), the game launched fine, and I saw no graphical menu errors. So, Radeon users note: Graphical snaffus may be caused by conflicts with the game engine and Catalyst. Try closing Catalyst. -mra
It turned out that something in the game was conflicting with AMD Catalyst -- the standard tray tools for ATI Radeon cards. Once I closed out Catalyst, the game opened fine. Also, I had none of the graphical menu errors reported by other ATI Radeon users. Seems like some settings in Catalyst may conflict with the game engine. I don't really expect a fix for that, being so hardware-specific, and the game's required specs being as low as they are. So, Radeon users note -
1.2 crashes on launch. Windows says "Elemental: War of Magic has stopped working". I've tried running it both from the launcher (play game button) and from the Elemental .exe in the folder. Both crashed. Flipping compatibility modes/run as administrator doesn't help. Setting fullscreen to 0 in the prefs doesn't help. Win7 64, Inte core 2 duo 2.6, ATI Radeon 4870 512mb (drivers updated). The last 1.1 build worked fine. I checke
Interesting. I have the same ATI graphics card and can't even get the game to launch under Win7 64. Wonder if that's the source.
Game crashing on launch was being caused by a conflict with graphics tray tools. Radeon users note: To avoid that issue or other graphics glitches, you may have to close AMD Catalyst.
Games of the moment: Death Track Resurrection (remake of an old game from when I was a kid, sweet nostalgia, not all that good a game if you haven't got the old memories to go with it); The Sanctum beta (with a buddy, it's definitely co-op); King's Bounty (Diggin' the cartoony graphics, like the earlier Heroes of Might & Magic, a game for hardcore HoMM-mechanics fans, otherwise will probably bore you before you finish); SimsMe
Just wanted to chime in my support for the ponies. All Hail Twilight Sparkle! I get the pony hookup every Friday that I can. I should totally put on a Pony Avatar. My biggest concern over the Gamestop sale is the future support for Indie titles we don't really see on Steam. On the other hand, even big retailers like Amazon.com have rolled out good Indie support -- better than Steam. Also, some of the Steam overl
I'd just like to chime in that while the general AI is important, the risk when you start making general spell and building priorities is that the unique nature of each of the factions risks being lost. The suspension of disbelief and story-telling elements are just as important as a "winning" AI. Frankly, I think a skilled human player will be able to beat the AI, regardless of how much tweaking is done. But a good individualized AI that acts uniquely as per the unique society of its faction