[quote who="jmccrea" reply="11" id="3368622"] Wow....I think these comments are something! I give them a 9/10 for commenting...Why not a 10...not sure, but let me go back and re read the comments and see if I can find that missing 1 pt!! [/quote] Don't bother; you won't be able to point out exactly what's missing. There's just a certain something that would've made the comments 10/10, but I can't put my finger on it.
Tuhljin
How long does it typically take for Metacritic to take new reviews into account? The Escapist is one of the publications they track, after all.
[quote who="Wizaerd" reply="12" id="3265372"]So your option is to toggle it on/off, and lose the Zzz's altogether? I don't want another popup either, which means I would toggle it off, but then I'd never get any notification. [/quote] Who said anything about removing the "Zzz"? Anyway, if you add a popup message, it should only occur the first time the city is idling, not every turn, so if you want the city to be idle for a while, it can be without being annoying.
Looking good, but you'll want to correct that typo in the cavalry unit name (assuming it's a unit that ships with the game). You've got it as "Calvary" instead, which is a very different thing.. (Noticed it when you were showing off the enemy units invading your territory, just before you examine the enemy sovereign's stats.)
It'd be cool if that "Geography for Idiots" book would actually uncover part of the map when you used it - perhaps an area where there's a river, if possible. [e digicons]B)[/e]
[quote quoting="post"](12) The campaign, which isn’t in the beta (for spoiler reasons) ...[/quote] I really think you should make the campaign playable before launch. I'm not saying it needs to go in immediately, but there could be problems to address that you just won't see until it gets to the community. On another topic, one area that could use more love is the tutorial. I already made a post about the issues I
I decided to try out the tutorial built into the game with Beta 4 (ver 0.95). Here are some of the issues I noticed. Not all of them are necessarily problems that are exclusive to the tutorial (for instance, the quest text issue is probably seen for that quest in general, not just in the tutorial); I stuck issues like that on the end of the list. 1) Attempting to load a saved game from the tutorial crashes the game. This includes autosaves made by FE. The tutorial's short eno
I think those are all great ideas. Resistance from conquered cities seems to be a "must," and I love the idea of adventuring parties being a lot more mobile than armies. To facilitate that further, perhaps parties should have less of a penalty (or no penalty) when going through rough terrain, and of course there should be a lot of rough terrain to negotiate. After all, a small group of heroes going up into the mountains to take a shortcut around the big army that's relegated to