[quote who="Lord Cobol" reply="43" id="2877291"] "parameter" ?? You're spending too much time coding. Try putting a moat between the computer vocabulary and the military vocabulary.[/quote] Well, remember that the perimeter must have parameters. Without parameters for your perimeter, your perimeter is nothing but an illusion.
lawful
Frogboy, your killing me. and, more importantly, anti-ACNE cream. Took me awhile to stop laughing at that. I happen to gree with you and HF about the improvements made to the AI. Does it still have issues? Yes. But they are much improved on. And more importantly, all of your work is moving in the right direction. I also must admit that by using several of the mods available, it has improved the game even more, and i quite enjoy playin
Thanks to me myrmidon for the heads up on the masterofmana link. When I don't play EWOM, I play FFH2. Downloading as I type.
I'm with you all the way John. these mods make the game really worth playing. Keep up the great work modders!
I have to say that this is the single most perplexing game interaction to me. Only thing gained by having offspring it seems, is getting more casters without worrying about mana maintenance costs. I would love to see the dynasty system become truly dynastic. Here's to hoping this is something that will be addressed in the future, preferably the near future.
Everyone seems to associate angels with Cherubs or as personal guardians. Those are fairly recent (historically speaking) views. Angels were basically God's muscle, as it were. Something or someone gets in God's way of his plans, an angel, or angels, were sent to deal with it. They were dreadnoughts . And they defiantly were not human. They didn't think like a human. If there was something between them and there goal, it too was destroyed. Food for thought.
I don't have the skills to help, but I will definately check this out when its available. Sounds very interesting.
I agree with Heavenfall. There have been a few games where I have gone 200+ turns before ever seeing a female champion. Rather hard to find a spouse in that case.
I did not read what I just read. Really, I didn't. You believe me, don't you?
Brad, congrats on making a decision, which I for one am excited for the potential improvements to this game. And not just this game, as I think he will be a huge asset for future projects. Of course I may be wrong, as after all I am just posting my opinion. As are the naysayers posting on this subject. But right or wrong it is your decision, and you made it. I have been a customer of yours since the first GalCiv, and will continue to be. I do have a bone to pick with dr
And Happy New Year to all of you as well
Just wanted to say I am really enjoying your mod. I have noticed that decapitate doesn't seem to be working. result of this attack is always 0. same when the AI uses it against me. I believe I have the newest mod update. Everything else is good. Thanks for your hard work!
Ahh, problem solved. The golems were created without permits, So they were all rounded up, and unmade. Sad really, it was SUCH a grand site to behold.
Since I found this mod (about the time of the 1.1 release), I have been using it. All I can say is that it has really enhanced the basic game to a really worthy play. Heavenfall, I thank you greatly for the time and effort that you have put into this project. I love it.
Oh Thank you Lord Xia. I didn't really expect to see that comment of yours, but I can't stop laughing. How refreshing... [quote who="Lord Xia" reply="4" id="2853224"]People would like to bother with it, I like islands and ship battles and sea monsters and big boobs. I know big boobs had nothing to do with the rest, but I really, really like them.[/quote] And I like them too, btw. Hilarious! And you got +1 Karma for it too.
LOL. Been there, done that too.
I think that the guard function should be to wake up when an enemy approaches it's area, letting the player know that a threat is in a area that was supposed to be secure. I have used the guard function to station troops along trade routes, thinking naively that it would do just that, just to have brigands or monsters destroy my caravan right next to my big, bad troops. Needless to say they were courtmartialed, and then... Oh wait, my fantasy world is intruding upon the games fantasy world. O
I have gotten this quest multiple times, and never had the child in my party. Got tired of seeing the estate sitting their, and have stopped taking it. Just frustrated by it, and I would rather not be frustrated...