Early game, graphics failed to load entering a tactical battle, some lag, then a crash to desktop. http://dl.dropbox.com/u/6971450/Elemental1_01-2010-08-24T15-38-56-163.zip
nasebee
No trigger I could identify, just running about with sovereign in the first 10 or so turns. http://dl.dropbox.com/u/6971450/Elemental1_00-2010-08-23T15-30-46-924.zip
On the cloth map, my abbey under construction is a big black pit.
This river snaking away from my capital looked perfect for a harbour. No such luck: I couldn't sail past the river mouth. Is it possible to make impassable waterway pathing more obvious?
Even better: if a resource is in the ZOC near the goodie hut/quest target, you can build on the resource. Too random to be a major exploitable bug, but it doesn't seem like a good thing.
I am an addict also, so take this as a sufferer: [quote who="dragoaskani" reply="6" id="2708467"] Or you could read in the Dev Journals that many of these things have been fixed. You assume much and it just makes an ass out of you and me.[/quote] I've read in the dev journals, on previous betas, about hordes of bugs being fixed, and stability improving; for me, however, Elemental crashes consistently every 2-5 turns. Always has, through each revision. You are assum
http://dl.dropbox.com/u/6971450/debug%20%282%29.err All text drops off at seemingly random times, crash soon follows.
Leader was a thief, which may be doing the damage.
http://dl.dropbox.com/u/6971450/Elemental0_98-2010-08-06T15-34-00-181.zip Immediately after creating the world, and starting to show the drop graphics.
http://dl.dropbox.com/u/6971450/debug.err Just happened again.
Similar for me, see https://forums.elementalgame.com/389949
I've encountered a version of a disappearing city and sovereign as well: my sovereign and his stack tried to attack from a city into another city which contained the AI sovereign (aside: the AI built a cluster of three cities on three neighbouring tiles, which doesn't look very clever). Each unit jumped out and attacked individually, which was mildly devastating and also quite annoying. In the end, I recovered 4 of my 9 units in the stack: they could leave the city. My sovereign wasn't one of
Some of the time, I'm exposing the mini map, and it's see through: just getting whatever terrain is underneath. I've worked out it can be reset sometimes by expanding and shrinking it again.
http://dl.dropbox.com/u/6971450/Elemental0_98-2010-08-01T12-25-57-344.zip I'm crashing fairly reliably upon leaving a quest fight. In this case, I was fighting some wolves for a key. After winning the fight on auto-resolve, I move a space, and things go bad. This happens a lot; bandit camps, wolf dens - I fear them, for the wrong reasons. I can probably dig up more ex
I'm still getting this bug in beta 4. Haven't tried disabling shadows as yet. I'm running this on bootcamp on a MacBook pro, 4G ram, Windows7 64, nvidia 330m.
Logs follow http://dl.dropbox.com/u/6971450/Elemental0_98-2010-07-30T14-52-15-863.zip http://dl.dropbox.com/u/6971450/Elemental0_98-2010-07-30T17-35-44-192.zip <a href="http://dl.dropbox.com/u/6971450/Elemental0_98-
http://dl.dropbox.com/u/6971450/Elemental0_98-2010-07-30T14-40-53-784.zip Seemed to be going so well. I'll give it another go and collect a few crashes for my next report. Looking fun though, guys.
A few crashing datapoints for the developers. Also, I hit a state just before the most recent crash where no characters (err.. by characters I mean letters/numbers/products of fonts, rather than npc/pc) appeared on screen. http://dl.dropbox.com/u/6971450/Elemental0_90-2010-07-18T05-24-15-609.zip <p
Twice now (out of about 5 or 6 tactical battles), the fog hasn't cleared entering the battle. The toolbar down the bottom shows up, but the map doesn't, until I move my unit by randomly right clicking somewhere. Then battle goes ahead as normal, after one wasted (or potentially accidentally brilliant) move. Running on Windows 7 64 bit, nvidia, on a macbook pro on bootcamp.
I've actually gotten to play a bit of the beta for the first time, and it's fun. My old friend, the CTD, finally came through though. Here's the debug log. http://dl.dropbox.com/u/6971450/Elemental0_92-2010-07-20T14-30-04-618.zip
I've now hung twice during the "Creating World" dialog, getting a non-responsive program thing and forcing a Task Manager kill. The textures are slow to load, and sometimes don't load at all. Logs of the actual crashes thus far to follow: http://dl.dropbox.com/u/6971450/Elemental0_90-2010-07-18T02-07-15-978.zip <
http://dl.dropbox.com/u/6971450/Elemental0_90-2010-07-17T18-27-36-940.zip
I just crashed out the same way.
Same problem I've been having in Beta 3.Crashes out to desktop early. I'm running on a freshly installed and fully up to date Windows 7 Ultimate install on a new model macbook pro. Logs at http://dl.dropbox.com/u/6971450/Elemental0_806-2010-07-10T18-27-25-678.zip
p.8 Trogs. ... strong, brutis and lethal Probably meant brutal.