I don't believe this has been mentioned, but one of the reasons I like the current city building mechanic in fe is that there is no other way to improve tiles. In civ, you had your workers building farms, mines and whatnot, but here there are just special resources and cities. We can't even build roads. Thus, the sprawl of a large city matched the civ type 1 tile city+improvements. Taking away the sprawl without adding anything else in its place will be
Lazarous
I don't particularly like the slot mechanic in cities as seen in 1z. It drastically limits your options on how you build up, as every city must be specialized due to size constraints rather than economic ones. My proposed alternative: Decouple city level from available slots. Each house directly contributes to new slots, while not requiring any slots by itself. Houses require food instead. City levels are based off how many houses are present, an
[quote who="keithLamothe" reply="1" id="2415511"]From MoM I recall ToHit and ToDefend stats that had very interesting effects, as well as the Resistance stat. Edit: There's also cool things like "First Strike", "Breath Weapon", "Armor Piercing", "Illusion Attack". How do you feel about that sort of thing?[/quote] This. Start with master of magic's combat system. Experience can be handled like in fall from heaven (as i remember M
Some issues i've noticed since the new patch: 1.The icons for kingdom mansions on the map will occasionally dissapear around a city. I haven't been able to find a cause for this. 2.When building kingdom houses, the interface will ocassionally pop out of placemement mode (as if you had cancelled) when you are clicking to place the house. 3.The leader of the research faction decreases his sight radius on every level up by .3. 4.When cli
I think having that weird 'A' icon in the bottom interface start flashing (and possibly getting bigger/getting a tooltip) would be a good way to remind someone that they aren't researching something without outright stopping the game for them via a message box they have to click through.
Just got done with a game of elemental. No crashes, only real problem is that edgescrolling doesn't work with dual monitors. There isn't much of a game here yet, and what is there is hard to critique (for example, what distinguishes the various housing types? No info at all is provided about them). So - is there basically no feedback to give, apart from bug reports, right now?
Take a look at the Drengin's abilities in the Report. Maybe he has a miniaturisation bonus. I cannot built this ship with a minaturization score of 25% (the same as the Drengin
I'll just add that, like Sinnod I have looked at a ship that i was simply unable to replicate with equivalent or higher tech - in my case it was also a frigate, but with 3 superior deflectors and 9 laser V's. I know of only one building that increases miniaturization, and that's a galactic wonder which hadn't been built at the time. I've never encountered anomalies that give miniaturization bonuses, nor have i seen planets with that sort of bonus. T
What sort of bonuses do anomalies give that can result in this sort of disparity in ship designs? I've had the same thing happen to me and i still don't know what the cause was.
Playing a game on painful difficulty, i was in a war with the Yor after just recently shifting everything into research, catching up and slightly surpassing them. The war isn't going well, but i'm at least able to fend off their early fighter fleets - then these monstrous frigates appear that have *9*laser V's, 3 superior deflectors and it looks like impulse 3 drives (I had espionage high enough to be able to read off its stats). Remember - i'm actua