I agree 100%. If I'm being attacked by a Bandit with a maul, then I want the maul when I finally kill him. Also, if another soveriegn has quested and gotten a powerful item, then that should be an incentive for me to go out and take it, but so far I haven't seen it where I get his items.
midnighthike
[quote who="AbsynthMinded" reply="4" id="2743267"]Mniors should expand and thrive just like all other factions without any specific bonuses. Perhaps random bonuses [/quote] I agree. Minors shouldn't be allowed to create pioneers and build new cities, but they should be allowed to grow. A minor faction is not a fort or an outpost, it's just a kingdom that doesn't have a channeler.
I have admitted in other posts and I will do so again here. I am a D&D geek; played for 20+years. So I guess you could say I am an expert at RPG (at least on paper). Not a master, just an expert. So far most of the stats in EWOM don't seem to do much, and don't do what they have always done in RPGs. Strength : Effects unit physical attack. Good. Str should also limit the unit's equipment, because I'm sorry but an 8-10 STR isn't enoug
Actually, first impressions can be quite misleading. They bought her at first because they saw it as a good investment, but once they got her they realized she just wasn't 'all that' so her price dropped. It's also possible that the wife market took a dive so her value decreased. Slave trade just isn't what it used to be. ... Yes, I agree, that is definitely a bug that should be addressed.
[quote who="Baleurion" reply="10" id="2742299"] Oh how mature (and original), bashing another game in order to validate your love for this game. When will people grow up and realize you can actually like more than 1 game at a time? In what way is SC2 a carbon copy? Its the ONLY true rts game on the market right now, everything else is a hybrid-genre failed experiment. And to that, it's pretty much very similar to what Elemental is with the map editor and custom maps (you can m
Janusk got pissed that you didn't recruit her. Hell hath no fury like a woman scorned... wait... what do you mean Janusk is a guy? His name sounds like Janice so I just figured... whatever.
Complaints noted, and yes I should have chosen an example other than StarCraft. My point is that we have an opportunity here to be the developer. A peronal admission is that I was a D&D kid. Grew up on the stuff. My favorite part of D&D was not playing, but DMing. Making up the story and then guiding people through it. EWOM lets me do that again and that makes me very happy. I have also played the game as is and I like it. Thi
Personally I would have 'Raze City' be free tech and 'Capture City' be something you have to research, but that's just me. After all, it should be easier to plunder and pillage than to negotiate a population. Maybe I'll find a way to change it on my own.
I'm kind of happy with it. In the beta my 3rd city would have cost me 900 Gildar.
I'm pretty sure that an abundance of things in this game are meant to be expanded upon. As for Destiny's Sliver... no clue. Make a quest for it and submit, I'm sure a lot of people would be happy you did.
Okay, so this is just my opinion, but I value my opinion. I don't think the initial release of EWOM was ever meant to be an end game. This game was always meant to be a platform for us to play with and expand upon. This was meant as something that each person could make their own. If you want a fully polished and complete game that you play for a month and then move on, then buy SC2 or something other carbon copy piece of
The xml for your sovereign is in the units section of the elemental games folder my games/elemental/data/english/units. You just need to go in and change the values. Once you get into the xml it should be relatively easy to figure out what to do and if you have any trouble there are numerous posts that explain how to change things. Hope this helps.
This is awesome! An improvement to this that would stay in line with Stardock's plan would be to create a 'Fish Resource' that you could build a tile on. I have been meaning to add this to 'Suggestions' since I haven't had much luck with Tile editing. Again this is awesome and a great improvement.
I... I... I think I love you. Is that okay to say in a forum? Seriously though this and the armor mod are both awesome.
I love this game, but strangely I have been so busy researching and implementing Mods that I haven't had time to actually play much. Modding is addicting.
I agree with the need for spell effects to be based on Magic and not Physical, but we don't need a new stat. We just need to have either 'Intelligence', or better yet, 'Wisdom' be the magic defense stat. Adding new stats could cause more math bugs in the game.
I like the ability as is with the cost as is. It's not overpowered... unless you buy like 20 'rings of endurance' and 'amulets of roaming'. Has a suggestion been made to limit the number of rings a character has to... oh, say the number of fingers they have? Just a thought. But of course unlimited amulets should be left alone. I mean 'Mr. T' anyone? right? am I right?... I'm right.
[quote quoting="post"]How do I heal my units. Some don't seem to heal at all. The higher lvl ones heal WAY TOO SLOW if at all. If you can not get healing after a few battles your dead. Is this a bug? The game would be way better if they healed a lot quicker. [/quote] If you research spell books you will get access to healing spells both Tactical and Strategic.
[quote who="aow0526" reply="5" id="2741614"]What advantage does the medical pack give you when you upgrade a soldier to include it? [/quote] Medical pack gives the unit 5 extra health. Has no effect on Health Regen . *edit* My bad, apparently MedPacks do effect health regen. Sorry.
Were you able to get this code to work. I plugged it in but it doesn't do anything, just makes me an ordinary bow.
[quote who="Admiral100" reply="10" id="2739480"]Excellent! That armored one is my favorite. I will model Bruce Campbell and people can make an Army of Darkness mod.... "Shop smart, shop S-Mart!" "Hail to the king, baby!" "This is my BOOM-stick!" [/quote] I will build and altar and make you my patron Elemental deity if you can make an 'Army of Darkness' mod. Bruce Campbell could kick Chuck Nor
Currently an item is either equippable or consumable as far as I can tell. Being able to have something like a 'Wand of Fireballs' that can be equipped, but when its charges are expended it disappears like a consumeable would be nice. Can't see a way to do this currently. Also single use items that hold spells, like scrolls, that can either be used Strategic or Tactical depending on the spell. Haven't seen a working example of something that can do this exept for Su
Absolutely awesome, I was wondering if you could do this. Just to add something, if you gave the weapon clarity you could control how often the ability could work during a battle. Essence Clarity would allow a weapon to fire once every three rounds past the first, making it more than just a one hit wonder.
When I was searching around in the 'Elemental/data/english/core improvements' I found an xml 'KraxisImprovements' that contains the following code Race Kraxis This leads me to believe that what I am trying to do should be possible without creating an entirely new techtree.</
The internal name for the race is Draconic so sadly CustomRace_Draconic wouldn't do anything. It works if I set Allegiance to Empire or Kingdom, but that's not what I want. Eventually I want to be able to have specific tech trees for individual races so that each one will play out differently. This will also be necessary if we are to have theme mods. Otherwise Elves, Dwarves, and humans would use the same tech tree which makes no sense to me. The only other