I had so much faith in bioware.... why Raven? why? Its my fault, I should have seen it coming... DA:O was a great game, but a shadow vs games like baldurs gate, planescape torment, kotor and maybe, maybe nwn. Classes, skills and spells where dumbed down, but the new setting was ok, and the characters and story were great. But now... equipment? isometric/strategic view? less conversations? and even irrelevant outcomes? wtf? what happened, what?!
Naurgalen
The biggest problem of macs: $$$ Its truth you may have to fight against the hardware, drivers and soft problems. But when its done you have a mac 1/2 or 1/4 the price + you can run all the games/programs you like. (99,9% are prepared to run in windows and being nice 95% in a mac os)
Flying units or/and "lower lever terrain" (caves like underdark or what age of wonders had). But i think that are things for an expansion and not the original game.
2 things: 1) Every path has his own special way to win except for Imperium, why dont giving him one? Winning if his economy its too high vs other players, controls most of the special resourses or a la civ, has a very bg territory (3/4 of the map?) etc... 2) Thoughts on "identification" in paths: Imperium/Civilization I feel this can be the "defensive" and "productive" branch, were
I like the idea of some special/unique perk at level 5 city, specially if it affects in some way how the city looks. And in that aspect an idea I think could be implemented (and maybe it is on stardocks plans) is that streets became mora alive ala sim city:: When the city grows people start walking on the streets. That could "live up" the citys and make them more "real".
I agree with Ryan in that more spells is not really the best way to make spells diverse or interesting and can even be very confusing for casual gamers. I cant play the beta couse impulse doesnt like my girlfriends credit card (and i dont have one) so i must wait for the release in my country :(, but for what it is said on the forums it seems like thy are not easy categorized (dont know if that is the word) nor visually displayed intuitively in a context menu when you are over the spells icon
What about making spells act different depending where they are targeted? Like "Earthquake" casted in land can not only damage things but has a % of lowering/raising the near land. Casting it on the sea makes a flood on the nearest coasts and tidal waves that destroys ships. On a mountain it has % of waking up a volcano. On rifts it can wake elementals (?). Lighting
The thing about being able to think is that one can change things, even if its with very small steps, like the one you are doing in you country with the medical care. (well, that one its not "little" at all) Knowing how the world works, understanding other people and trying to make things more equal for all even in logic/small/simple things like voting or donations (when one can) its changing the world for the better. One can escape many things, but never his moral and/or conscience.<
[quote who="Jafo" reply="59" id="2672698"] Oh, fuck....I don't have any money...I'm just a poor student/dropout/child/unemployed who cannot afford to pay for that new game/movie/record so I'll just 'borrow' it online....no-one will know/get hurt/care. No, brat, if you cannot afford whatever....you go without. You do not take. It does not matter whether the system is archaic/drakonian or 'unjust'. Ooh....I choose to ignore YOUR reality and abide by m
[quote who="Slainangel52" reply="2" id="2668461"]Is it possible to create spell combos, similar to what dragon age had in place? Similar to this you could use a heat based spell to thaw your frozen soldiers out. I'd imagine that adding this extra layer of complexity to the spells could be difficult for the AI, but I'm not a coder so I can't say for sure. It'd be cool and add an extra layer of depth to spell combat. [/quote] [quote w