Such a nice engine you have, Stardock guys, here are some thoughts on making magic system more interesting (and sorry for my bad english :). +1 for MoM-style spellbooks: amount of spells in each School should depend on number of spellbooks picked in the beginning, magic schools should be pure elemental (say, Destruction = Fire, Alteration = Earth) or elements combination (Water + Air = Illusion). Moreover, making each spellbook to contain less spells (randomly defined at the game begi
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