StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation
Reply to N/A in FE Multiplayer

Might I suggest a higher cost/value for horses and wargs? Considering the default output of metal is 1 per season (and is expandable to 2 or 3) and I think the default output of horses/wargs is only 0.2 per season (without any expansion possibility), it might make sense for horses/wargs to cost/be worth more. Maybe roughly 4 to 5 times more expensive than metal? What do you think?

59 Replies 61,231 Views
Reply to N/A in FE Multiplayer

Dancing Boots II seem to have the same stats as the original Dancing Boots, though I suppose it could be because the Dancing Boots are so rare. Anyway, is it intentional?

20 Replies 16,964 Views

The Marsh wildlands are about the only wildlands that has a big boss that you are allowed to settle BEFORE killing the big boss. All you need to do is raid all the loot squares to clear this wildland.

8 Replies 3,388 Views

Don't worry about, I didn't see the error either. Actually, I have made the same error, once or twice until I recognized it. =)

6 Replies 11,189 Views
Reply to N/A in FE Multiplayer

Well, since Primal Savage burst onto the scene, he has made many mods. I'm not surprised if one slips through occasionally. =)

6 Replies 13,183 Views
Reply to N/A in FE Multiplayer

It also increases the amount of accessories that a unit can be trained with. But that's fine, accessories are so expensive that if you want to max out accessories you'll be going through your (esp.) crystal reserves very quickly.

6 Replies 13,183 Views

Yes. The slippers are custom sov only, the lollilop is random only, but very rare apparently.

17 Replies 9,754 Views

It only halves physical attack. If a creatures attack has a low or zero physical attack component then things aren't really affected.

8 Replies 3,679 Views

That's an interesting idea. Although I don't know how you'd be able to get so many horses/wargs etc, even if all of the defeated sov's heroes' inventories were compressed into the defeated sov's inventory.

11 Replies 53,338 Views

[quote who="markgil" reply="125" id="3401649"]"Everyone has to make their own decisions." except of course the countless billions of farmed animals who have no choice or decison in their pain, suffering and brutal deaths. "Being entitled to your own opinion is totally fine. However, a personal choice stops being just that once it interferes with the life of another being. The "right" to do so is only make-believe, ignorant tradit

152 Replies 336,021 Views

[quote who="markgil" reply="122" id="3401641"] not having a central nervous system, how is it possible for a plant to register pain? if you believe this kind of false logic, you would no sooner cut your lawn then you would chop up a live dog. http://our-compass.org/2013/08/20/4-reasons-why-the-plant-sentience-argument-doesnt-work/[/quote] You check it out. You will find many interesting things that have been discovered when things have been hooked up

152 Replies 336,021 Views

SUGGESTION: _REDEFINE I think something that would be very useful, is the ability to redefine the abilities of any XML, while leaving anything not specifically redefined exactly the same. This would be hugely useful for modding, and choosing when you want to add abilities/stats but don't want to include the whole file, like when you want to edit DLC items without providing the item to those without the DLC. This would be done by adding _REDEFINE in capital letters to

0 Replies 1,957 Views

SUGGESTION: _REDEFINE I think something that would be very useful, is the ability to redefine the abilities of any XML, while leaving anything not specifically redefined exactly the same. This would be hugely useful for modding, and choosing when you want to add abilities/stats but don't want to include the whole file, like when you want to edit DLC items without providing the item to those without the DLC. This would be done by adding _REDEFINE in capital letters to

229 Replies 645,340 Views

They stopped boosting elemental damage with +Attack bonuses because elemental damage ignores armor. Elemental damage is still pretty powerful, even though you can only boost it with elemental trinkets. And for a neat combo to make your elemental staff-wielding units more versatile, combine ice staffs with the Heart of Fire city enchantment (a 3+ essence city is best for this). Your attacks will do both ice and fire damage, so even when attacking ice resistant or immune units

13 Replies 52,647 Views
Reply to N/A in FE Multiplayer

AIIntelligence affects how much time the AI is allowed to think (thinking times). So it's using the same algorithms, it just takes longer to end your turn (I think).

32 Replies 37,242 Views
Reply to N/A in FE Multiplayer

I've found a bug - when you're selling 10 Crystals, it still requires 100 Crystals (it says that the cost of the Sell 10 Crystals spell is "100 Crystals" in the game). I think all the other selling spells work correctly, AFAIK.

59 Replies 61,231 Views