Mubunu

Mubunu

Joined Last seen Member # 4146861
1 Posts 25 Replies 229 Reputation

To really make a summoner worthwhile, maybe allowing X summons per X related mana would allow more significance to summoners in late game, especially on a large map. That or include boosts in the magic tech trees, to be unlocked at varied time as game progresses.

18 Replies 30,220 Views

I don't mind snaking, as it is a toggle option, so you can choose which is always the best. I'd love to have more control over my roads, building and destroying would be great. ie : destroying a road on a river to bog down an invasion. (bridges ! My shrubbery for bridges ! I ain't got a kingdom to offer...)

38 Replies 40,627 Views

SM AI is absolutely totally fully BAD. Even MoM AI can give you more of a challenge ! I played at max difficulty (emperor ?)on huge maps with tons of preset cities and it barely gave me a sweat... If you play on a map with some room to settle, well, the AI won't ! The only hard maps are those fan made with an ubber huge nonplayable faction. And replay value on those is small.

45 Replies 78,843 Views

Adventurer guild gives XP to champions while Arena gives XP to units. So they don't stack, and as you're limited to nine units per town you'd be better off putting those in different towns I think, though this might be situational. (I play large maps, and often have lots of champions and units)

2 Replies 4,967 Views

It is a building limited at one per faction, haven't you invaded a city with it being already built ? You always keep all builldings, but you must build yours prior to invading. Happened to me with tower of dominion, I wondered a while why I couldn't build mine before realizing I had invaded a city with a Tower already built.

10 Replies 12,537 Views

[quote quoting="post"] roads in river tiles don't seem to do much. i think it would be awesome if we could get bridges across rvers, automatically built whenever a road crosses a river (after discovering a certain tech?) that would allow the road to operate at normal efficiency for units walking along it, and not get slowed down by the water. [/quote] I agree bridges would look good, but roads do operate at normal efficiency where they cross rivers

11 Replies 12,981 Views

I have played my first kingdom game, and was baffled by the cost/usefullness ratio of the Knights of Asok. So you get a crappy three man unit with boar spear and full chainmail on warhorse for 9 gildar upkeep. 9 !!!! This is beyond useless, it's crippling. Add to that the fact you unlock them with the alliance tech, which is far in the tech tree. By the time you get to use them they're worth no

17 Replies 18,224 Views

Having just smacked three dragons (the dragon quest bosses) with 4 juggs, 1 heroe and some meatshields (decent troops in fact) makes me think Lord Xia might be on the right track. Taking away one + 100 % seems a good way to start with. I'm pretty sure now something serious needs to be done. Those juggs just had their basic axe, and they rofl stomped those dragons pretty quick, with just a fireshield buff.

74 Replies 247,675 Views

Maybe a good nerf to jugg would be to severely up their cost, so that it takes much longer to produce one. With my late game fort it only takes a handfull of turns more to produce one compared to my standard light armor warg chargers. For a unit which can maul to death in one round just any unit in the game it doesn't feel right. Or just allow basic weapons and forbid the rest, what a giant slave thing is doing with a magic item anyway.

74 Replies 247,675 Views

Something needs to be done for point n° 3, even having placement totally random would have been less of a pain for my all melee stacks. Especially on those maps with bottlenecks, where opening moves are such a seering pain. A fully controlable deploiment would be great.

48 Replies 37,430 Views

I'm only on my first game, normal/normal difficulty, and I had to fight my way from lowest ranking to the top. It was a mighty struggle, and I sure won't complain the AI is fighting back. But more on topic : a trend I spotted is a tendency for AIs to enter wars on the winning side, three of the five AIs declared on my first ennemy after I had slapped his army down. I also noticed Tarth got several war declarations after it became clear they were loosing against Kraxis. <p

31 Replies 35,802 Views

I must add my thanks to the list, receiving a free game from a company from which I bought a bad game is a new thing for me. And I sure did buy/play through some horrible games in all those years of gaming. This is a most gracious policy that I do applaud. Thus far the game has been entertaining, and is a very matured up Elemental : war of magic. I must admit my first impression was "what, Elemental again ? Pfah !" but I kept on playing and I must say the game finally c

11 Replies 5,588 Views

Agincourt saw no units of peasants =>club, no armor, no shield. Both countries used advanced weaponry (longbows aren't clubs, AFAIK), so I wonder what you're trying to demonstrate ? Full Chainmail offers a very good protection to clubs, plus having or not a shield in melee makes a huge difference, especially if you're using a short weapon you can't parry with. (well,to try and block a sword with a club will just get you some chopped fingers) I'll take the example of Patay, to follo

40 Replies 17,417 Views

In real life, 100 peasants (club,no armor, no shield) engaging in the open 100 knights (longsword, full chainmail, oak shield) would get themselves murdered to the last one, occasionally bruising a knight's muscles here and there (give them forks, and there will be some action !). I haven't much played latest version, but I was under the impresion it was more or less what happened ingame.

40 Replies 17,417 Views

I originally thought civ 5 was way better than Elemental, and I now feel really dumb. It seems Elemental is actually evolving into a very nice game, even if I wouldn't recommend it for the moment. Civ 5 will probably be allright with full conversion mods (as the editor's policy tends toward simplified strategy games, the gameplay is quite straightforward).

22 Replies 9,243 Views

Well, point is, if you want a great opponent playing quickly its turns, go play chess in a club.... [e digicons]:grin:[/e]

45 Replies 22,517 Views

I hoped, innocently, never to get hit in the face with MAF anymore when I stopped playing big maps at civ. But here is the game killer, back again.... And, yeah, I regularly forget to save my games !

14 Replies 12,145 Views

You can easily get a really bad start position on a randommap, this surely provides a more than competitive game seeing as 1 or 2 +6 research resources dramatically changes your early game, be it for magic or tech research. In fact, not getting any of those most surely spells your doom, even against an AI, 'cause there are no ways, AFAIK, to alleviate a clear inferiority in research ressources, as most city research buildings are +XX % modifiers. This is one of the bigget flaw I notic

45 Replies 22,517 Views