[quote who="Lord Cobol" reply="106" id="2684151"] Nice Idea : 1. Make minerals(resources) apear in the map after we research the technology 2. Do not have the technology as an option to pick if we dont have the specific minerals(resources) in our region... Possible issues with this If we can't see the resources, we wouldn't know to try to grab the area before some other faction does. Need something to stop us from building our city
edmellon
I am sure the developers could optimize the green yellow red system on the basis of obscuring information but even if they dont or cant effectively, I think technology should be a factor on what to see when you expand.. i think its fun... This will make 'research vs expansion' a difficult choice... shards are also resources and spell learning could use my system too. -EDIT- Some resources could be semi hidden.. example: You see some ruins.. It could be a
Some random thoughts... At the beginning, placament of Cities will be based on obtaining as much territory as possible... as you dont know where the resources are... in the middle of the game, you start to specialize your cities based on the resources that you know are near.... You also try to place new cities in such a way that your territory riches near important resources that you know... What i am proposing doesnt cause problems on the placement of c
You are right about researching, so just replace this world with recover.. (recovering is also researching check the archaiologists but anyway...) I think you didnt undestand what i am proposing... the problems you mentioned about Civ will not exist with my proposal and the current system this game uses for RECOVERING(researching). You will always research on resources you have but will not be able to see the resource till you do the research. (it is recursive s
Nice Idea : Make minerals(resources) apear in the map after we research the technology Do not have the technology as an option to pick if we dont have the specific minerals(resources) in our region... why? Because you cant research something which you cant hold in your hands.. (How can you learn to make iron shords without having iron or another metal.) I dont know much about how shards (i am not in the be
I just gave a try at a path finding algorithm, havent tested it, but i think it works.. I havent taken as a factor the speed of the algorithm.. which should be a factor in such situations.... the game knows all the tiles which can be traversed. those are your input plus your starting and ending position. for every tile, you check the 3x3 neiborhood of it and if by removing the tile you dont brake in the neiborhood the possible paths* or create a hole then you remove the tile a