Game concepts rarely increase ESRB ratings, it's usually graphical depictions and language that get them increased. Medieval 2 had executions of prisoners and people being burnt at the stake, and it managed a teen rating... the concept of slaves wouldn't knock up the rating. Problem is, this would be a difficult mechanic to effectively implement, and adding slaves as another quantifiable resource isn't really practical, particularly at this stage of developme
Devolution1717
I really like this idea, so here's a few extra suggestions: Trait - Agrarian Trigger - City has a high food output for its size, with more than one food resource nearby. Notes - The town is run by farmers who maintain their fields with their families; they see no need to pollute their city with heavy manufacturing, and no need to encourage outsiders to come to the city. Greatly Increased
I think this is a great idea, I like the idea of a somewhat randomized specialization for cities based on how you run them. It adds an extra level of depth to the way you treat your cities.
Termites (or Rot ) Strategic 16 16 None Summons a plague of termites on an enemy town to damage buildings. Buildings are randomly selected, and the number of buildings affect