I looked in the suggestions list but didn't see anything similar to this, but please let me know if something like this has already been suggested =) As a longtime fan of the fire emblem series, it would be interesting to see elemental implement a melee weapons system similar to fire emblem. In fire emblem, swords were strong against axes, while axes were strong against polearms, and polearms were strong against swords. Now, I'm not saying elemental should
berkshiree
I think that to make the game fair, you would have to make essence spending permanent. That is, you can't just redistribute your points (kind of like stats) when you want it...that would make decisions meaningless, whereas if they cannot be taken back, players have to carefully think whether this is how they want to spend their essence. Very nice idea overall, and I think people should be able to go EITHER the huge empire building way OR the godly hero way and somehow the
Yes, I hope there will be distinct races. Being able to play such diverse factions was my favourite part of homm3, which is still one of my favourite old games. Diversity will bring replayability, since if we get bored of one faction, we can try another. I really hope all the factions won't just be different humans with different weapons(like, humans who are defense oriented, humans who are archery oriented...etc).
If starcraft was such a complicated game, why would players want to INCREASE the micromanagement aspect? It's laughable when people say the split-second decisions starcraft players make are "strategic". Pulling vultures back and then telling them to fire, then pulling back, etc is not strategic. It's an arcade. Same with building 1 marine in 5 different factories instead of having an AUTO-BUILD function. Neither go nor chess have these redundancies, yet starcraft