Frogboy. Uninstall and reinstall worked!
snarcbite88
DebugMessage: Version 0.98 last updated on: Wed Jul 28 18:22:58 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 7/30/2010, 15:22:09 DirectX Version: DirectX 11 Machine Name: NICK-PC Operating System: Windows Vista™ Ultimate (6.0,
Just downloaded beta 4 and the game consistantly crashes during world creation. Even after restarting my computer and updating my radeon HD 4850 driver. Snarc
Firstly, i'm a pretty hard game critic usually limiting my self to buying games with gamespot scores >9 and i can say that finally with 3C i'm seeing potential. Suggestions and comments: 1. Inns respawning quests, i like this idea and it makes sense also makes them somewhat of a strategic point. 2. Way too easy to conquer opponents - especially early game, i pretty much walk up to the enemy town and take over easily. My suggestion i
I prefer non-scaling
SIMPLE SOLUTION for NPCs How about recruiting NPCs from inns and/or from the city instead of having to chase them down while they randomly roam the map? I can see this be of benefit from multiple standpoints. First you can make it so that only NPCs show up that are of your own faction. Second, you can use "prestige" of your city so that the more prestigous your city is,
I've had the opportunity to skim through all of the suggestions made and it seems like these are standing out #1 City improvements - Building 4 gardents/huts ect together and then over time (every 35-50) turns having them merge ino one structure that has higher output. This would help with clutter etc. Also, it would give the city a more natural feel (inner part of city with surrounding sprawl)